use crate::{
Accessible, AccessibleRole, Actionable, Align, Buildable, ConstraintTarget, LayoutManager,
Overflow, Widget,
};
use glib::{
prelude::*,
signal::{connect_raw, SignalHandlerId},
translate::*,
};
use std::{boxed::Box as Box_, fmt, mem::transmute};
glib::wrapper! {
#[doc(alias = "GtkSwitch")]
pub struct Switch(Object<ffi::GtkSwitch>) @extends Widget, @implements Accessible, Buildable, ConstraintTarget, Actionable;
match fn {
type_ => || ffi::gtk_switch_get_type(),
}
}
impl Switch {
#[doc(alias = "gtk_switch_new")]
pub fn new() -> Switch {
assert_initialized_main_thread!();
unsafe { Widget::from_glib_none(ffi::gtk_switch_new()).unsafe_cast() }
}
pub fn builder() -> SwitchBuilder {
SwitchBuilder::new()
}
#[doc(alias = "gtk_switch_get_active")]
#[doc(alias = "get_active")]
pub fn is_active(&self) -> bool {
unsafe { from_glib(ffi::gtk_switch_get_active(self.to_glib_none().0)) }
}
#[doc(alias = "gtk_switch_get_state")]
#[doc(alias = "get_state")]
pub fn state(&self) -> bool {
unsafe { from_glib(ffi::gtk_switch_get_state(self.to_glib_none().0)) }
}
#[doc(alias = "gtk_switch_set_active")]
pub fn set_active(&self, is_active: bool) {
unsafe {
ffi::gtk_switch_set_active(self.to_glib_none().0, is_active.into_glib());
}
}
#[doc(alias = "gtk_switch_set_state")]
pub fn set_state(&self, state: bool) {
unsafe {
ffi::gtk_switch_set_state(self.to_glib_none().0, state.into_glib());
}
}
#[doc(alias = "activate")]
pub fn connect_activate<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId {
unsafe extern "C" fn activate_trampoline<F: Fn(&Switch) + 'static>(
this: *mut ffi::GtkSwitch,
f: glib::ffi::gpointer,
) {
let f: &F = &*(f as *const F);
f(&from_glib_borrow(this))
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"activate\0".as_ptr() as *const _,
Some(transmute::<_, unsafe extern "C" fn()>(
activate_trampoline::<F> as *const (),
)),
Box_::into_raw(f),
)
}
}
pub fn emit_activate(&self) {
self.emit_by_name::<()>("activate", &[]);
}
#[doc(alias = "state-set")]
pub fn connect_state_set<F: Fn(&Self, bool) -> glib::signal::Inhibit + 'static>(
&self,
f: F,
) -> SignalHandlerId {
unsafe extern "C" fn state_set_trampoline<
F: Fn(&Switch, bool) -> glib::signal::Inhibit + 'static,
>(
this: *mut ffi::GtkSwitch,
state: glib::ffi::gboolean,
f: glib::ffi::gpointer,
) -> glib::ffi::gboolean {
let f: &F = &*(f as *const F);
f(&from_glib_borrow(this), from_glib(state)).into_glib()
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"state-set\0".as_ptr() as *const _,
Some(transmute::<_, unsafe extern "C" fn()>(
state_set_trampoline::<F> as *const (),
)),
Box_::into_raw(f),
)
}
}
#[doc(alias = "active")]
pub fn connect_active_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId {
unsafe extern "C" fn notify_active_trampoline<F: Fn(&Switch) + 'static>(
this: *mut ffi::GtkSwitch,
_param_spec: glib::ffi::gpointer,
f: glib::ffi::gpointer,
) {
let f: &F = &*(f as *const F);
f(&from_glib_borrow(this))
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"notify::active\0".as_ptr() as *const _,
Some(transmute::<_, unsafe extern "C" fn()>(
notify_active_trampoline::<F> as *const (),
)),
Box_::into_raw(f),
)
}
}
#[doc(alias = "state")]
pub fn connect_state_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId {
unsafe extern "C" fn notify_state_trampoline<F: Fn(&Switch) + 'static>(
this: *mut ffi::GtkSwitch,
_param_spec: glib::ffi::gpointer,
f: glib::ffi::gpointer,
) {
let f: &F = &*(f as *const F);
f(&from_glib_borrow(this))
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"notify::state\0".as_ptr() as *const _,
Some(transmute::<_, unsafe extern "C" fn()>(
notify_state_trampoline::<F> as *const (),
)),
Box_::into_raw(f),
)
}
}
}
impl Default for Switch {
fn default() -> Self {
Self::new()
}
}
#[must_use = "The builder must be built to be used"]
pub struct SwitchBuilder {
builder: glib::object::ObjectBuilder<'static, Switch>,
}
impl SwitchBuilder {
fn new() -> Self {
Self {
builder: glib::object::Object::builder(),
}
}
pub fn active(self, active: bool) -> Self {
Self {
builder: self.builder.property("active", active),
}
}
pub fn state(self, state: bool) -> Self {
Self {
builder: self.builder.property("state", state),
}
}
pub fn can_focus(self, can_focus: bool) -> Self {
Self {
builder: self.builder.property("can-focus", can_focus),
}
}
pub fn can_target(self, can_target: bool) -> Self {
Self {
builder: self.builder.property("can-target", can_target),
}
}
pub fn css_classes(self, css_classes: impl Into<glib::StrV>) -> Self {
Self {
builder: self.builder.property("css-classes", css_classes.into()),
}
}
pub fn css_name(self, css_name: impl Into<glib::GString>) -> Self {
Self {
builder: self.builder.property("css-name", css_name.into()),
}
}
pub fn cursor(self, cursor: &gdk::Cursor) -> Self {
Self {
builder: self.builder.property("cursor", cursor.clone()),
}
}
pub fn focus_on_click(self, focus_on_click: bool) -> Self {
Self {
builder: self.builder.property("focus-on-click", focus_on_click),
}
}
pub fn focusable(self, focusable: bool) -> Self {
Self {
builder: self.builder.property("focusable", focusable),
}
}
pub fn halign(self, halign: Align) -> Self {
Self {
builder: self.builder.property("halign", halign),
}
}
pub fn has_tooltip(self, has_tooltip: bool) -> Self {
Self {
builder: self.builder.property("has-tooltip", has_tooltip),
}
}
pub fn height_request(self, height_request: i32) -> Self {
Self {
builder: self.builder.property("height-request", height_request),
}
}
pub fn hexpand(self, hexpand: bool) -> Self {
Self {
builder: self.builder.property("hexpand", hexpand),
}
}
pub fn hexpand_set(self, hexpand_set: bool) -> Self {
Self {
builder: self.builder.property("hexpand-set", hexpand_set),
}
}
pub fn layout_manager(self, layout_manager: &impl IsA<LayoutManager>) -> Self {
Self {
builder: self
.builder
.property("layout-manager", layout_manager.clone().upcast()),
}
}
pub fn margin_bottom(self, margin_bottom: i32) -> Self {
Self {
builder: self.builder.property("margin-bottom", margin_bottom),
}
}
pub fn margin_end(self, margin_end: i32) -> Self {
Self {
builder: self.builder.property("margin-end", margin_end),
}
}
pub fn margin_start(self, margin_start: i32) -> Self {
Self {
builder: self.builder.property("margin-start", margin_start),
}
}
pub fn margin_top(self, margin_top: i32) -> Self {
Self {
builder: self.builder.property("margin-top", margin_top),
}
}
pub fn name(self, name: impl Into<glib::GString>) -> Self {
Self {
builder: self.builder.property("name", name.into()),
}
}
pub fn opacity(self, opacity: f64) -> Self {
Self {
builder: self.builder.property("opacity", opacity),
}
}
pub fn overflow(self, overflow: Overflow) -> Self {
Self {
builder: self.builder.property("overflow", overflow),
}
}
pub fn receives_default(self, receives_default: bool) -> Self {
Self {
builder: self.builder.property("receives-default", receives_default),
}
}
pub fn sensitive(self, sensitive: bool) -> Self {
Self {
builder: self.builder.property("sensitive", sensitive),
}
}
pub fn tooltip_markup(self, tooltip_markup: impl Into<glib::GString>) -> Self {
Self {
builder: self
.builder
.property("tooltip-markup", tooltip_markup.into()),
}
}
pub fn tooltip_text(self, tooltip_text: impl Into<glib::GString>) -> Self {
Self {
builder: self.builder.property("tooltip-text", tooltip_text.into()),
}
}
pub fn valign(self, valign: Align) -> Self {
Self {
builder: self.builder.property("valign", valign),
}
}
pub fn vexpand(self, vexpand: bool) -> Self {
Self {
builder: self.builder.property("vexpand", vexpand),
}
}
pub fn vexpand_set(self, vexpand_set: bool) -> Self {
Self {
builder: self.builder.property("vexpand-set", vexpand_set),
}
}
pub fn visible(self, visible: bool) -> Self {
Self {
builder: self.builder.property("visible", visible),
}
}
pub fn width_request(self, width_request: i32) -> Self {
Self {
builder: self.builder.property("width-request", width_request),
}
}
pub fn accessible_role(self, accessible_role: AccessibleRole) -> Self {
Self {
builder: self.builder.property("accessible-role", accessible_role),
}
}
pub fn action_name(self, action_name: impl Into<glib::GString>) -> Self {
Self {
builder: self.builder.property("action-name", action_name.into()),
}
}
pub fn action_target(self, action_target: &glib::Variant) -> Self {
Self {
builder: self
.builder
.property("action-target", action_target.clone()),
}
}
#[must_use = "Building the object from the builder is usually expensive and is not expected to have side effects"]
pub fn build(self) -> Switch {
self.builder.build()
}
}
impl fmt::Display for Switch {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
f.write_str("Switch")
}
}