pub struct SpringAnimation { /* private fields */ }
Expand description
A spring-based Animation
.
SpringAnimation
implements an animation driven by a physical model of a
spring described by SpringParams
, with a resting position in
value-to
, stretched to
value-from
.
Since the animation is physically simulated, spring animations don’t have a
fixed duration. The animation will stop when the simulated spring comes to a
rest - when the amplitude of the oscillations becomes smaller than
epsilon
, or immediately when it reaches
value-to
if
clamp
is set to TRUE
. The estimated duration can
be obtained with estimated-duration
.
Due to the nature of spring-driven motion the animation can overshoot
value-to
before coming to a rest. Whether the
animation will overshoot or not depends on the damping ratio of the spring.
See SpringParams
for more information about specific damping ratio
values.
If clamp
is TRUE
, the animation will abruptly
end as soon as it reaches the final value, preventing overshooting.
Animations can have an initial velocity value, set via
initial-velocity
, which adjusts the curve without
changing the duration. This makes spring animations useful for deceleration
at the end of gestures.
If the initial and final values are equal, and the initial velocity is not 0, the animation value will bounce and return to its resting position.
§Properties
§clamp
Whether the animation should be clamped.
If set to TRUE
, the animation will abruptly end as soon as it reaches the
final value, preventing overshooting.
It won’t prevent overshooting value-from
if a
relative negative initial-velocity
is set.
Readable | Writeable
§epsilon
Precision of the spring.
The level of precision used to determine when the animation has come to a rest, that is, when the amplitude of the oscillations becomes smaller than this value.
If the epsilon value is too small, the animation will take a long time to stop after the animated value has stopped visibly changing.
If the epsilon value is too large, the animation will end prematurely.
The default value is 0.001.
Readable | Writeable
§estimated-duration
Estimated duration of the animation, in milliseconds.
Can be DURATION_INFINITE
if the spring damping is set to 0.
Readable
§initial-velocity
The initial velocity to start the animation with.
Initial velocity affects only the animation curve, but not its duration.
Readable | Writeable
§spring-params
Physical parameters describing the spring.
Readable | Writeable | Construct
§value-from
The value to animate from.
The animation will start at this value and end at
value-to
.
Readable | Writeable | Construct
§value-to
The value to animate to.
The animation will start at value-from
and end
at this value.
Readable | Writeable | Construct
§velocity
Current velocity of the animation.
Readable
Animation
§follow-enable-animations-setting
Whether to skip the animation when animations are globally disabled.
The default behavior is to skip the animation. Set to FALSE
to disable
this behavior.
This can be useful for cases where animation is essential, like spinners, or in demo applications. Most other animations should keep it enabled.
Readable | Writeable
§state
The animation state.
The state indicates whether the animation is currently playing, paused, finished or hasn’t been started yet.
Readable
§target
The target to animate.
Readable | Writeable | Construct
§value
The current value of the animation.
Readable
§widget
The animation widget.
It provides the frame clock for the animation. It’s not strictly necessary for this widget to be same as the one being animated.
The widget must be mapped in order for the animation to work. If it’s not mapped, or if it gets unmapped during an ongoing animation, the animation will be automatically skipped.
Readable | Writeable | Construct Only
§Implements
AnimationExt
, [trait@glib::ObjectExt
]
GLib type: GObject with reference counted clone semantics.
Implementations§
source§impl SpringAnimation
impl SpringAnimation
sourcepub fn new(
widget: &impl IsA<Widget>,
from: f64,
to: f64,
spring_params: SpringParams,
target: impl IsA<AnimationTarget>,
) -> SpringAnimation
pub fn new( widget: &impl IsA<Widget>, from: f64, to: f64, spring_params: SpringParams, target: impl IsA<AnimationTarget>, ) -> SpringAnimation
Creates a new SpringAnimation
on @widget.
The animation will animate @target from @from to @to with the dynamics of a spring described by @spring_params.
§widget
a widget to create animation on
§from
a value to animate from
§to
a value to animate to
§spring_params
physical parameters of the spring
§target
a target value to animate
§Returns
the newly created animation
sourcepub fn builder() -> SpringAnimationBuilder
pub fn builder() -> SpringAnimationBuilder
Creates a new builder-pattern struct instance to construct SpringAnimation
objects.
This method returns an instance of SpringAnimationBuilder
which can be used to create SpringAnimation
objects.
sourcepub fn calculate_value(&self, time: u32) -> f64
Available on crate feature v1_3
only.
pub fn calculate_value(&self, time: u32) -> f64
v1_3
only.Calculates the value @self will have at @time.
The time starts at 0 and ends at
estimated_duration
.
See also calculate_velocity()
.
§time
elapsed time, in milliseconds
§Returns
the value at @time
sourcepub fn calculate_velocity(&self, time: u32) -> f64
Available on crate feature v1_3
only.
pub fn calculate_velocity(&self, time: u32) -> f64
v1_3
only.Calculates the velocity @self will have at @time.
The time starts at 0 and ends at
estimated_duration
.
See also calculate_value()
.
§time
elapsed time, in milliseconds
§Returns
the velocity at @time
sourcepub fn estimated_duration(&self) -> u32
pub fn estimated_duration(&self) -> u32
Gets the estimated duration of @self, in milliseconds.
Can be DURATION_INFINITE
if the spring damping is set to 0.
§Returns
the estimated duration
sourcepub fn initial_velocity(&self) -> f64
pub fn initial_velocity(&self) -> f64
sourcepub fn spring_params(&self) -> SpringParams
pub fn spring_params(&self) -> SpringParams
sourcepub fn value_from(&self) -> f64
pub fn value_from(&self) -> f64
sourcepub fn set_clamp(&self, clamp: bool)
pub fn set_clamp(&self, clamp: bool)
Sets whether @self should be clamped.
If set to TRUE
, the animation will abruptly end as soon as it reaches the
final value, preventing overshooting.
It won’t prevent overshooting value-from
if a
relative negative initial-velocity
is set.
§clamp
the new value
sourcepub fn set_epsilon(&self, epsilon: f64)
pub fn set_epsilon(&self, epsilon: f64)
Sets the precision of the spring.
The level of precision used to determine when the animation has come to a rest, that is, when the amplitude of the oscillations becomes smaller than this value.
If the epsilon value is too small, the animation will take a long time to stop after the animated value has stopped visibly changing.
If the epsilon value is too large, the animation will end prematurely.
The default value is 0.001.
§epsilon
the new value
sourcepub fn set_initial_velocity(&self, velocity: f64)
pub fn set_initial_velocity(&self, velocity: f64)
Sets the initial velocity of @self.
Initial velocity affects only the animation curve, but not its duration.
§velocity
the initial velocity
sourcepub fn set_spring_params(&self, spring_params: &SpringParams)
pub fn set_spring_params(&self, spring_params: &SpringParams)
sourcepub fn set_value_from(&self, value: f64)
pub fn set_value_from(&self, value: f64)
sourcepub fn set_value_to(&self, value: f64)
pub fn set_value_to(&self, value: f64)
Sets the value @self will animate to.
The animation will start at value-from
and end at
this value.
§value
the value to animate to
pub fn connect_clamp_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_epsilon_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_estimated_duration_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_initial_velocity_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_spring_params_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_value_from_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_value_to_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_velocity_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Trait Implementations§
source§impl Clone for SpringAnimation
impl Clone for SpringAnimation
source§impl Debug for SpringAnimation
impl Debug for SpringAnimation
source§impl Default for SpringAnimation
impl Default for SpringAnimation
source§impl HasParamSpec for SpringAnimation
impl HasParamSpec for SpringAnimation
type ParamSpec = ParamSpecObject
source§type SetValue = SpringAnimation
type SetValue = SpringAnimation
type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, SpringAnimation>
fn param_spec_builder() -> Self::BuilderFn
source§impl Hash for SpringAnimation
impl Hash for SpringAnimation
source§impl Ord for SpringAnimation
impl Ord for SpringAnimation
source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
source§impl ParentClassIs for SpringAnimation
impl ParentClassIs for SpringAnimation
source§impl<OT: ObjectType> PartialEq<OT> for SpringAnimation
impl<OT: ObjectType> PartialEq<OT> for SpringAnimation
source§impl<OT: ObjectType> PartialOrd<OT> for SpringAnimation
impl<OT: ObjectType> PartialOrd<OT> for SpringAnimation
source§impl StaticType for SpringAnimation
impl StaticType for SpringAnimation
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for SpringAnimation
impl IsA<Animation> for SpringAnimation
Auto Trait Implementations§
impl Freeze for SpringAnimation
impl RefUnwindSafe for SpringAnimation
impl !Send for SpringAnimation
impl !Sync for SpringAnimation
impl Unpin for SpringAnimation
impl UnwindSafe for SpringAnimation
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source§impl<O> AnimationExt for O
impl<O> AnimationExt for O
source§fn follows_enable_animations_setting(&self) -> bool
fn follows_enable_animations_setting(&self) -> bool
v1_3
only.source§fn state(&self) -> AnimationState
fn state(&self) -> AnimationState
source§fn target(&self) -> AnimationTarget
fn target(&self) -> AnimationTarget
source§fn set_follow_enable_animations_setting(&self, setting: bool)
fn set_follow_enable_animations_setting(&self, setting: bool)
v1_3
only.source§fn set_target(&self, target: &impl IsA<AnimationTarget>)
fn set_target(&self, target: &impl IsA<AnimationTarget>)
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skip()
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) -> SignalHandlerId
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fn connect_value_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
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unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>where
QD: 'static,
key
. Read moresource§fn block_signal(&self, handler_id: &SignalHandlerId)
fn block_signal(&self, handler_id: &SignalHandlerId)
source§fn unblock_signal(&self, handler_id: &SignalHandlerId)
fn unblock_signal(&self, handler_id: &SignalHandlerId)
source§fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
source§fn stop_signal_emission_by_name(&self, signal_name: &str)
fn stop_signal_emission_by_name(&self, signal_name: &str)
source§fn connect<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name
on this object. Read moresource§fn connect_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id
on this object. Read moresource§fn connect_local<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_local<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name
on this object. Read moresource§fn connect_local_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id
on this object. Read moresource§unsafe fn connect_unsafe<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name
on this object. Read moresource§unsafe fn connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id
on this object. Read moresource§fn connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure, ) -> SignalHandlerId
signal_name
on this object. Read moresource§fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure, ) -> SignalHandlerId
signal_id
on this object. Read moresource§fn watch_closure(&self, closure: &impl AsRef<Closure>)
fn watch_closure(&self, closure: &impl AsRef<Closure>)
closure
to the lifetime of the object. When
the object’s reference count drops to zero, the closure will be
invalidated. An invalidated closure will ignore any calls to
invoke_with_values
, or
invoke
when using Rust closures.source§fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
source§fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
Self::emit
but takes Value
for the arguments.source§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
source§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>
source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
source§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>
source§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>
source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moresource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moresource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify
signal of the object. Read more