pub struct SpringAnimation { /* private fields */ }
Expand description

A spring-based Animation.

SpringAnimation implements an animation driven by a physical model of a spring described by SpringParams, with a resting position in value-to, stretched to value-from.

Since the animation is physically simulated, spring animations don’t have a fixed duration. The animation will stop when the simulated spring comes to a rest - when the amplitude of the oscillations becomes smaller than epsilon, or immediately when it reaches value-to if clamp is set to TRUE. The estimated duration can be obtained with estimated-duration.

Due to the nature of spring-driven motion the animation can overshoot value-to before coming to a rest. Whether the animation will overshoot or not depends on the damping ratio of the spring. See SpringParams for more information about specific damping ratio values.

If clamp is TRUE, the animation will abruptly end as soon as it reaches the final value, preventing overshooting.

Animations can have an initial velocity value, set via initial-velocity, which adjusts the curve without changing the duration. This makes spring animations useful for deceleration at the end of gestures.

If the initial and final values are equal, and the initial velocity is not 0, the animation value will bounce and return to its resting position.

§Properties

§clamp

Whether the animation should be clamped.

If set to TRUE, the animation will abruptly end as soon as it reaches the final value, preventing overshooting.

It won’t prevent overshooting value-from if a relative negative initial-velocity is set.

Readable | Writeable

§epsilon

Precision of the spring.

The level of precision used to determine when the animation has come to a rest, that is, when the amplitude of the oscillations becomes smaller than this value.

If the epsilon value is too small, the animation will take a long time to stop after the animated value has stopped visibly changing.

If the epsilon value is too large, the animation will end prematurely.

The default value is 0.001.

Readable | Writeable

§estimated-duration

Estimated duration of the animation, in milliseconds.

Can be DURATION_INFINITE if the spring damping is set to 0.

Readable

§initial-velocity

The initial velocity to start the animation with.

Initial velocity affects only the animation curve, but not its duration.

Readable | Writeable

§spring-params

Physical parameters describing the spring.

Readable | Writeable | Construct

§value-from

The value to animate from.

The animation will start at this value and end at value-to.

Readable | Writeable | Construct

§value-to

The value to animate to.

The animation will start at value-from and end at this value.

Readable | Writeable | Construct

§velocity

Current velocity of the animation.

Readable

Animation

§follow-enable-animations-setting

Whether to skip the animation when animations are globally disabled.

The default behavior is to skip the animation. Set to FALSE to disable this behavior.

This can be useful for cases where animation is essential, like spinners, or in demo applications. Most other animations should keep it enabled.

See gtk-enable-animations.

Readable | Writeable

§state

The animation state.

The state indicates whether the animation is currently playing, paused, finished or hasn’t been started yet.

Readable

§target

The target to animate.

Readable | Writeable | Construct

§value

The current value of the animation.

Readable

§widget

The animation widget.

It provides the frame clock for the animation. It’s not strictly necessary for this widget to be same as the one being animated.

The widget must be mapped in order for the animation to work. If it’s not mapped, or if it gets unmapped during an ongoing animation, the animation will be automatically skipped.

Readable | Writeable | Construct Only

§Implements

AnimationExt, [trait@glib::ObjectExt]

Implementations§

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impl SpringAnimation

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pub fn new( widget: &impl IsA<Widget>, from: f64, to: f64, spring_params: SpringParams, target: impl IsA<AnimationTarget> ) -> SpringAnimation

Creates a new SpringAnimation on @widget.

The animation will animate @target from @from to @to with the dynamics of a spring described by @spring_params.

§widget

a widget to create animation on

§from

a value to animate from

§to

a value to animate to

§spring_params

physical parameters of the spring

§target

a target value to animate

§Returns

the newly created animation

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pub fn builder() -> SpringAnimationBuilder

Creates a new builder-pattern struct instance to construct SpringAnimation objects.

This method returns an instance of SpringAnimationBuilder which can be used to create SpringAnimation objects.

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pub fn calculate_value(&self, time: u32) -> f64

Available on crate feature v1_3 only.

Calculates the value @self will have at @time.

The time starts at 0 and ends at estimated_duration.

See also calculate_velocity().

§time

elapsed time, in milliseconds

§Returns

the value at @time

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pub fn calculate_velocity(&self, time: u32) -> f64

Available on crate feature v1_3 only.

Calculates the velocity @self will have at @time.

The time starts at 0 and ends at estimated_duration.

See also calculate_value().

§time

elapsed time, in milliseconds

§Returns

the velocity at @time

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pub fn is_clamp(&self) -> bool

Gets whether @self should be clamped.

§Returns

whether @self is clamped

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pub fn epsilon(&self) -> f64

Gets the precision of the spring.

§Returns

the epsilon value

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pub fn estimated_duration(&self) -> u32

Gets the estimated duration of @self, in milliseconds.

Can be DURATION_INFINITE if the spring damping is set to 0.

§Returns

the estimated duration

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pub fn initial_velocity(&self) -> f64

Gets the initial velocity of @self.

§Returns

the initial velocity

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pub fn spring_params(&self) -> SpringParams

Gets the physical parameters of the spring of @self.

§Returns

the spring parameters

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pub fn value_from(&self) -> f64

Gets the value @self will animate from.

§Returns

the value to animate from

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pub fn value_to(&self) -> f64

Gets the value @self will animate to.

§Returns

the value to animate to

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pub fn velocity(&self) -> f64

Gets the current velocity of @self.

§Returns

the current velocity

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pub fn set_clamp(&self, clamp: bool)

Sets whether @self should be clamped.

If set to TRUE, the animation will abruptly end as soon as it reaches the final value, preventing overshooting.

It won’t prevent overshooting value-from if a relative negative initial-velocity is set.

§clamp

the new value

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pub fn set_epsilon(&self, epsilon: f64)

Sets the precision of the spring.

The level of precision used to determine when the animation has come to a rest, that is, when the amplitude of the oscillations becomes smaller than this value.

If the epsilon value is too small, the animation will take a long time to stop after the animated value has stopped visibly changing.

If the epsilon value is too large, the animation will end prematurely.

The default value is 0.001.

§epsilon

the new value

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pub fn set_initial_velocity(&self, velocity: f64)

Sets the initial velocity of @self.

Initial velocity affects only the animation curve, but not its duration.

§velocity

the initial velocity

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pub fn set_spring_params(&self, spring_params: &SpringParams)

Sets the physical parameters of the spring of @self.

§spring_params

the new spring parameters

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pub fn set_value_from(&self, value: f64)

Sets the value @self will animate from.

The animation will start at this value and end at value-to.

§value

the value to animate from

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pub fn set_value_to(&self, value: f64)

Sets the value @self will animate to.

The animation will start at value-from and end at this value.

§value

the value to animate to

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pub fn connect_clamp_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_epsilon_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_estimated_duration_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_initial_velocity_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_spring_params_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_value_from_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_value_to_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_velocity_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

Trait Implementations§

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impl Clone for SpringAnimation

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fn clone(&self) -> Self

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SpringAnimation

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SpringAnimation

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl HasParamSpec for SpringAnimation

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type ParamSpec = ParamSpecObject

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type SetValue = SpringAnimation

Preferred value to be used as setter for the associated ParamSpec.
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type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, SpringAnimation>

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fn param_spec_builder() -> Self::BuilderFn

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impl Hash for SpringAnimation

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fn hash<H>(&self, state: &mut H)
where H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for SpringAnimation

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fn cmp(&self, other: &Self) -> Ordering

This method returns an Ordering between self and other. Read more
1.21.0 · source§

fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
1.21.0 · source§

fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized + PartialOrd,

Restrict a value to a certain interval. Read more
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impl ParentClassIs for SpringAnimation

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impl<OT: ObjectType> PartialEq<OT> for SpringAnimation

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fn eq(&self, other: &OT) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<OT: ObjectType> PartialOrd<OT> for SpringAnimation

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fn partial_cmp(&self, other: &OT) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
1.0.0 · source§

fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
1.0.0 · source§

fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl StaticType for SpringAnimation

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fn static_type() -> Type

Returns the type identifier of Self.
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impl Eq for SpringAnimation

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impl IsA<Animation> for SpringAnimation

Auto Trait Implementations§

Blanket Implementations§

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impl<O> AnimationExt for O
where O: IsA<Animation>,

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fn follows_enable_animations_setting(&self) -> bool

Available on crate feature v1_3 only.
Gets whether @self should be skipped when animations are globally disabled. Read more
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fn state(&self) -> AnimationState

Gets the current value of @self. Read more
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fn target(&self) -> AnimationTarget

Gets the target @self animates. Read more
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fn value(&self) -> f64

Gets the current value of @self. Read more
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fn widget(&self) -> Widget

Gets the widget @self was created for. Read more
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fn pause(&self)

Pauses a playing animation for @self. Read more
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fn play(&self)

Starts the animation for @self. Read more
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fn reset(&self)

Resets the animation for @self. Read more
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fn resume(&self)

Resumes a paused animation for @self. Read more
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fn set_follow_enable_animations_setting(&self, setting: bool)

Available on crate feature v1_3 only.
Sets whether to skip @self when animations are globally disabled. Read more
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fn set_target(&self, target: &impl IsA<AnimationTarget>)

Sets the target @self animates to @target. Read more
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fn skip(&self)

Skips the animation for @self. Read more
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fn connect_done<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

This signal is emitted when the animation has been completed, either on its own or via calling skip().
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fn connect_follow_enable_animations_setting_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

Available on crate feature v1_3 only.
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fn connect_state_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

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fn connect_target_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

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fn connect_value_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

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Immutably borrows from an owned value. Read more
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where T: ObjectType,

Tries to cast to reference to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more
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impl<O> GObjectPropertyExpressionExt for O
where O: IsA<Object>,

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fn property_expression(&self, property_name: &str) -> PropertyExpression

Create an expression looking up an object’s property.
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fn property_expression_weak(&self, property_name: &str) -> PropertyExpression

Create an expression looking up an object’s property with a weak reference.
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Create an expression looking up a property in the bound this object.
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impl<T, U> Into<U> for T
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fn into(self) -> U

Calls U::from(self).

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Block a given signal handler. Read more
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Unblock a given signal handler.
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Stop emission of the currently emitted signal.
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Stop emission of the currently emitted signal by the (possibly detailed) signal name.
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where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_id on this object. Read more
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unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_name on this object. Read more
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unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_id on this object. Read more
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fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure ) -> SignalHandlerId

Connect a closure to the signal signal_name on this object. Read more
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fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure ) -> SignalHandlerId

Connect a closure to the signal signal_id on this object. Read more
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fn watch_closure(&self, closure: &impl AsRef<Closure>)

Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to invoke_with_values, or invoke when using Rust closures.
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fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> R

Emit signal by signal id. Read more
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fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>

Same as Self::emit but takes Value for the arguments.
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fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> R

Emit signal by its name. Read more
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fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value] ) -> Option<Value>

Emit signal by its name. Read more
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fn emit_by_name_with_details<R>( &self, signal_name: &str, details: Quark, args: &[&dyn ToValue] ) -> R

Emit signal by its name with details. Read more
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fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value] ) -> Option<Value>

Emit signal by its name with details. Read more
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fn emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue] ) -> R

Emit signal by signal id with details. Read more
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fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value] ) -> Option<Value>

Emit signal by signal id with details. Read more
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fn disconnect(&self, handler_id: SignalHandlerId)

Disconnect a previously connected signal handler.
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fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + Send + Sync + 'static,

Connect to the notify signal of the object. Read more
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fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + 'static,

Connect to the notify signal of the object. Read more
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unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F ) -> SignalHandlerId
where F: Fn(&T, &ParamSpec),

Connect to the notify signal of the object. Read more
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fn notify(&self, property_name: &str)

Notify that the given property has changed its value. Read more
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fn notify_by_pspec(&self, pspec: &ParamSpec)

Notify that the given property has changed its value. Read more
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fn downgrade(&self) -> WeakRef<T>

Downgrade this object to a weak reference.
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fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + Send + 'static,

Add a callback to be notified when the Object is disposed.
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fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + 'static,

Add a callback to be notified when the Object is disposed. Read more
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fn bind_property<'a, 'f, 't, O>( &'a self, source_property: &'a str, target: &'a O, target_property: &'a str ) -> BindingBuilder<'a, 'f, 't>
where O: ObjectType,

Bind property source_property on this object to the target_property on the target object. Read more
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fn ref_count(&self) -> u32

Returns the strong reference count of this object.
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unsafe fn run_dispose(&self)

Runs the dispose mechanism of the object. Read more
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impl<T> Property for T
where T: HasParamSpec,

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type Value = T

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impl<T> PropertyGet for T
where T: HasParamSpec,

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type Value = T

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fn get<R, F>(&self, f: F) -> R
where F: Fn(&<T as PropertyGet>::Value) -> R,

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impl<T> StaticTypeExt for T
where T: StaticType,

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fn ensure_type()

Ensures that the type has been registered with the type system.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> TransparentType for T

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T> TryFromClosureReturnValue for T
where T: for<'a> FromValue<'a> + StaticType + 'static,

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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<'a, T, C, E> FromValueOptional<'a> for T
where T: FromValue<'a, Checker = C>, C: ValueTypeChecker<Error = ValueTypeMismatchOrNoneError<E>>, E: Error + Send + 'static,

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impl<Super, Sub> MayDowncastTo<Sub> for Super
where Super: IsA<Super>, Sub: IsA<Super>,