pub struct StyleManager { /* private fields */ }
Expand description

A class for managing application-wide styling.

StyleManager provides a way to query and influence the application styles, such as whether to use dark or high contrast appearance.

It allows to set the color scheme via the color-scheme property, and to query the current appearance, as well as whether a system-wide color scheme preference exists.

§Properties

§color-scheme

The requested application color scheme.

The effective appearance will be decided based on the application color scheme and the system preferred color scheme. The dark property can be used to query the current effective appearance.

The ADW_COLOR_SCHEME_PREFER_LIGHT color scheme results in the application using light appearance unless the system prefers dark colors. This is the default value.

The ADW_COLOR_SCHEME_PREFER_DARK color scheme results in the application using dark appearance, but can still switch to the light appearance if the system can prefers it, for example, when the high contrast preference is enabled.

The ADW_COLOR_SCHEME_FORCE_LIGHT and ADW_COLOR_SCHEME_FORCE_DARK values ignore the system preference entirely. They are useful if the application wants to match its UI to its content or to provide a separate color scheme switcher.

If a per-gdk::Display style manager has its color scheme set to ADW_COLOR_SCHEME_DEFAULT, it will inherit the color scheme from the default style manager.

For the default style manager, ADW_COLOR_SCHEME_DEFAULT is equivalent to ADW_COLOR_SCHEME_PREFER_LIGHT.

The system-supports-color-schemes property can be used to check if the current environment provides a color scheme preference.

Readable | Writeable

§dark

Whether the application is using dark appearance.

This property can be used to query the current appearance, as requested via color-scheme.

Readable

§display

The display the style manager is associated with.

The display will be NULL for the style manager returned by get_default().

Readable | Writeable | Construct Only

§high-contrast

Whether the application is using high contrast appearance.

This cannot be overridden by applications.

Readable

§system-supports-color-schemes

Whether the system supports color schemes.

This property can be used to check if the current environment provides a color scheme preference. For example, applications might want to show a separate appearance switcher if it’s set to FALSE.

See color-scheme.

Readable

§Implements

[trait@glib::ObjectExt]

Implementations§

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impl StyleManager

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pub fn color_scheme(&self) -> ColorScheme

Gets the requested application color scheme.

§Returns

the color scheme

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pub fn is_dark(&self) -> bool

Gets whether the application is using dark appearance.

This can be used to query the current appearance, as requested via color-scheme.

§Returns

whether the application is using dark appearance

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pub fn display(&self) -> Option<Display>

Gets the display the style manager is associated with.

The display will be NULL for the style manager returned by get_default().

§Returns

the display

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pub fn is_high_contrast(&self) -> bool

Gets whether the application is using high contrast appearance.

This cannot be overridden by applications.

§Returns

whether the application is using high contrast appearance

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pub fn system_supports_color_schemes(&self) -> bool

Gets whether the system supports color schemes.

This can be used to check if the current environment provides a color scheme preference. For example, applications might want to show a separate appearance switcher if it’s set to FALSE.

§Returns

whether the system supports color schemes

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pub fn set_color_scheme(&self, color_scheme: ColorScheme)

Sets the requested application color scheme.

The effective appearance will be decided based on the application color scheme and the system preferred color scheme. The dark property can be used to query the current effective appearance.

The ADW_COLOR_SCHEME_PREFER_LIGHT color scheme results in the application using light appearance unless the system prefers dark colors. This is the default value.

The ADW_COLOR_SCHEME_PREFER_DARK color scheme results in the application using dark appearance, but can still switch to the light appearance if the system can prefers it, for example, when the high contrast preference is enabled.

The ADW_COLOR_SCHEME_FORCE_LIGHT and ADW_COLOR_SCHEME_FORCE_DARK values ignore the system preference entirely. They are useful if the application wants to match its UI to its content or to provide a separate color scheme switcher.

If a per-gdk::Display style manager has its color scheme set to ADW_COLOR_SCHEME_DEFAULT, it will inherit the color scheme from the default style manager.

For the default style manager, ADW_COLOR_SCHEME_DEFAULT is equivalent to ADW_COLOR_SCHEME_PREFER_LIGHT.

The system-supports-color-schemes property can be used to check if the current environment provides a color scheme preference.

§color_scheme

the color scheme

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pub fn default() -> StyleManager

Gets the default StyleManager instance.

It manages all gdk::Display instances unless the style manager for that display has an override.

See get_for_display().

§Returns

the default style manager

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pub fn for_display(display: &Display) -> StyleManager

Gets the StyleManager instance managing @display.

It can be used to override styles for that specific display instead of the whole application.

Most applications should use get_default() instead.

§display

a gdk::Display

§Returns

the style manager for @display

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pub fn connect_color_scheme_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_dark_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_high_contrast_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_system_supports_color_schemes_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

Trait Implementations§

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impl Clone for StyleManager

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fn clone(&self) -> Self

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for StyleManager

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl HasParamSpec for StyleManager

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type ParamSpec = ParamSpecObject

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type SetValue = StyleManager

Preferred value to be used as setter for the associated ParamSpec.
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type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, StyleManager>

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fn param_spec_builder() -> Self::BuilderFn

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impl Hash for StyleManager

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fn hash<H>(&self, state: &mut H)
where H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for StyleManager

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fn cmp(&self, other: &Self) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized + PartialOrd,

Restrict a value to a certain interval. Read more
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impl ParentClassIs for StyleManager

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impl<OT: ObjectType> PartialEq<OT> for StyleManager

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fn eq(&self, other: &OT) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<OT: ObjectType> PartialOrd<OT> for StyleManager

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fn partial_cmp(&self, other: &OT) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl StaticType for StyleManager

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fn static_type() -> Type

Returns the type identifier of Self.
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impl Eq for StyleManager

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impl<O> GObjectPropertyExpressionExt for O
where O: IsA<Object>,

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fn property_expression(&self, property_name: &str) -> PropertyExpression

Create an expression looking up an object’s property.
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fn property_expression_weak(&self, property_name: &str) -> PropertyExpression

Create an expression looking up an object’s property with a weak reference.
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fn this_expression(property_name: &str) -> PropertyExpression

Create an expression looking up a property in the bound this object.
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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Returns true if the object is an instance of (can be cast to) T.
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Returns the type of the object.
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fn object_class(&self) -> &Class<Object>

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Returns the class of the object.
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where U: IsInterface,

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fn set_property(&self, property_name: &str, value: impl Into<Value>)

Sets the property property_name of the object to value value. Read more
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fn set_property_from_value(&self, property_name: &str, value: &Value)

Sets the property property_name of the object to value value. Read more
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fn set_properties(&self, property_values: &[(&str, &dyn ToValue)])

Sets multiple properties of the object at once. Read more
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fn set_properties_from_value(&self, property_values: &[(&str, Value)])

Sets multiple properties of the object at once. Read more
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fn property<V>(&self, property_name: &str) -> V
where V: for<'b> FromValue<'b> + 'static,

Gets the property property_name of the object and cast it to the type V. Read more
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fn property_value(&self, property_name: &str) -> Value

Gets the property property_name of the object. Read more
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fn has_property(&self, property_name: &str, type_: Option<Type>) -> bool

Check if the object has a property property_name of the given type_. Read more
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Get the type of the property property_name of this object. Read more
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fn find_property(&self, property_name: &str) -> Option<ParamSpec>

Get the ParamSpec of the property property_name of this object.
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fn list_properties(&self) -> PtrSlice<ParamSpec>

Return all ParamSpec of the properties of this object.
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fn freeze_notify(&self) -> PropertyNotificationFreezeGuard

Freeze all property notifications until the return guard object is dropped. Read more
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unsafe fn set_qdata<QD>(&self, key: Quark, value: QD)
where QD: 'static,

Set arbitrary data on this object with the given key. Read more
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unsafe fn qdata<QD>(&self, key: Quark) -> Option<NonNull<QD>>
where QD: 'static,

Return previously set arbitrary data of this object with the given key. Read more
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unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD>
where QD: 'static,

Retrieve previously set arbitrary data of this object with the given key. Read more
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where QD: 'static,

Set arbitrary data on this object with the given key. Read more
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where QD: 'static,

Return previously set arbitrary data of this object with the given key. Read more
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Retrieve previously set arbitrary data of this object with the given key. Read more
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fn block_signal(&self, handler_id: &SignalHandlerId)

Block a given signal handler. Read more
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Unblock a given signal handler.
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Stop emission of the currently emitted signal.
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Stop emission of the currently emitted signal by the (possibly detailed) signal name.
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fn connect<F>( &self, signal_name: &str, after: bool, callback: F ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_name on this object. Read more
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where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_id on this object. Read more
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where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_name on this object. Read more
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fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_id on this object. Read more
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unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_name on this object. Read more
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unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerId
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Connect to the signal signal_id on this object. Read more
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Connect a closure to the signal signal_name on this object. Read more
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Connect a closure to the signal signal_id on this object. Read more
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Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to invoke_with_values, or invoke when using Rust closures.
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Emit signal by its name with details. Read more
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Emit signal by signal id with details. Read more
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fn disconnect(&self, handler_id: SignalHandlerId)

Disconnect a previously connected signal handler.
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fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
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Connect to the notify signal of the object. Read more
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fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
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Connect to the notify signal of the object. Read more
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unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F ) -> SignalHandlerId
where F: Fn(&T, &ParamSpec),

Connect to the notify signal of the object. Read more
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fn notify(&self, property_name: &str)

Notify that the given property has changed its value. Read more
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fn notify_by_pspec(&self, pspec: &ParamSpec)

Notify that the given property has changed its value. Read more
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fn downgrade(&self) -> WeakRef<T>

Downgrade this object to a weak reference.
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fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + Send + 'static,

Add a callback to be notified when the Object is disposed.
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Add a callback to be notified when the Object is disposed. Read more
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fn bind_property<'a, 'f, 't, O>( &'a self, source_property: &'a str, target: &'a O, target_property: &'a str ) -> BindingBuilder<'a, 'f, 't>
where O: ObjectType,

Bind property source_property on this object to the target_property on the target object. Read more
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fn ref_count(&self) -> u32

Returns the strong reference count of this object.
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unsafe fn run_dispose(&self)

Runs the dispose mechanism of the object. Read more
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impl<T> Property for T
where T: HasParamSpec,

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type Value = T

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impl<T> PropertyGet for T
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type Value = T

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fn get<R, F>(&self, f: F) -> R
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fn ensure_type()

Ensures that the type has been registered with the type system.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> TransparentType for T

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T> TryFromClosureReturnValue for T
where T: for<'a> FromValue<'a> + StaticType + 'static,

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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<'a, T, C, E> FromValueOptional<'a> for T
where T: FromValue<'a, Checker = C>, C: ValueTypeChecker<Error = ValueTypeMismatchOrNoneError<E>>, E: Error + Send + 'static,

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impl<Super, Sub> MayDowncastTo<Sub> for Super
where Super: IsA<Super>, Sub: IsA<Super>,