pub struct SymbolEvent { /* private fields */ }Expand description
An object containing the details of a map feature that has been clicked.
It is the argument of the symbol-clicked and
symbol-clicked signals.
When vector maps are rendered, they may contain labels and icons. When one of these symbols is clicked, these signals are emitted to give the application access to the original location and details of the map feature.
SymbolEvent implements Location so you can get the latitude
and longitude of the feature that was clicked.
§Properties
§feature-id
The ID of the feature that this event pertains to, as it was given in the data source.
Readable
§layer
The ID of the style layer of the symbol that this event pertains to.
Readable
§n-press
The number of clicks/presses triggering the symbol event.
Readable | Writeable
§source-layer
The ID of the source layer of the symbol that this event pertains to.
Readable
Location
§latitude
The latitude coordonate in degrees
Readable | Writeable
§longitude
The longitude coordonate in degrees
Readable | Writeable
§Implements
[trait@glib::ObjectExt], LocationExt
GLib type: GObject with reference counted clone semantics.
Implementations§
Source§impl SymbolEvent
impl SymbolEvent
Sourcepub fn builder() -> SymbolEventBuilder
pub fn builder() -> SymbolEventBuilder
Creates a new builder-pattern struct instance to construct SymbolEvent objects.
This method returns an instance of SymbolEventBuilder which can be used to create SymbolEvent objects.
Sourcepub fn feature_id(&self) -> Option<GString>
pub fn feature_id(&self) -> Option<GString>
Gets the feature ID as specified in the data source. The meaning of the ID, if any, is up to the source.
Feature IDs in Mapbox Vector Tile format are integers, but they are formatted as a string here for futureproofing.
§Returns
the feature ID
Sourcepub fn layer(&self) -> Option<GString>
pub fn layer(&self) -> Option<GString>
Gets the name of the layer the clicked symbol is in, as named in the vector stylesheet.
Note that this is distinct from the name of the layer in the vector tile schema. Some styles have multiple symbol layers derived from the same data source layer.
§Returns
the layer name
Sourcepub fn source_layer(&self) -> Option<GString>
pub fn source_layer(&self) -> Option<GString>
Gets the name of the source layer the clicked feature is in, as named in the vector tile schema.
§Returns
the layer name
Sourcepub fn set_n_press(&self, n_press: u32)
pub fn set_n_press(&self, n_press: u32)
The number of clicks/presses triggering the symbol event.
pub fn connect_feature_id_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_layer_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_n_press_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_source_layer_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Trait Implementations§
Source§impl Clone for SymbolEvent
impl Clone for SymbolEvent
Source§impl Debug for SymbolEvent
impl Debug for SymbolEvent
Source§impl HasParamSpec for SymbolEvent
impl HasParamSpec for SymbolEvent
Source§impl Hash for SymbolEvent
impl Hash for SymbolEvent
Source§impl Ord for SymbolEvent
impl Ord for SymbolEvent
Source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl<OT: ObjectType> PartialEq<OT> for SymbolEvent
impl<OT: ObjectType> PartialEq<OT> for SymbolEvent
Source§impl<OT: ObjectType> PartialOrd<OT> for SymbolEvent
impl<OT: ObjectType> PartialOrd<OT> for SymbolEvent
Source§impl StaticType for SymbolEvent
impl StaticType for SymbolEvent
Source§fn static_type() -> Type
fn static_type() -> Type
Self.impl Eq for SymbolEvent
impl IsA<Location> for SymbolEvent
Auto Trait Implementations§
impl Freeze for SymbolEvent
impl RefUnwindSafe for SymbolEvent
impl !Send for SymbolEvent
impl !Sync for SymbolEvent
impl Unpin for SymbolEvent
impl UnwindSafe for SymbolEvent
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Self::emit] but takes Value for the arguments.§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
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fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>
§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>
§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>
§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify signal of the object. Read more§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify signal of the object. Read more§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify signal of the object. Read more