#[repr(transparent)]pub struct ActionButton {
inner: TypedObjectRef<ActionButton, <ActionButton as ObjectSubclass>::ParentType>,
phantom: PhantomData<()>,
}Expand description
A button to emit an action and handle its different states.
GLib type: GObject with reference counted clone semantics.
Fields§
§inner: TypedObjectRef<ActionButton, <ActionButton as ObjectSubclass>::ParentType>§phantom: PhantomData<()>Implementations§
Source§impl ActionButton
impl ActionButton
Sourcepub fn icon_name(&self) -> <RefCell<String> as Property>::Value
pub fn icon_name(&self) -> <RefCell<String> as Property>::Value
The icon used in the default state.
Sourcepub fn set_icon_name<'a>(
&self,
value: impl Borrow<<<RefCell<String> as Property>::Value as HasParamSpec>::SetValue>,
)
pub fn set_icon_name<'a>( &self, value: impl Borrow<<<RefCell<String> as Property>::Value as HasParamSpec>::SetValue>, )
The icon used in the default state.
Sourcepub fn set_state<'a>(
&self,
value: impl Borrow<<<Cell<ActionState> as Property>::Value as HasParamSpec>::SetValue>,
)
pub fn set_state<'a>( &self, value: impl Borrow<<<Cell<ActionState> as Property>::Value as HasParamSpec>::SetValue>, )
The state of the button.
Sourcepub fn set_default_state_tooltip_text<'a>(
&self,
value: impl Borrow<<<PhantomData<Option<String>> as Property>::Value as HasParamSpec>::SetValue>,
)
pub fn set_default_state_tooltip_text<'a>( &self, value: impl Borrow<<<PhantomData<Option<String>> as Property>::Value as HasParamSpec>::SetValue>, )
The tooltip text of the button of the default state.
Sourcepub fn connect_icon_name_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId
pub fn connect_icon_name_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Listen for notifications of a change in the icon-name property
Sourcepub fn connect_state_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId
pub fn connect_state_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Listen for notifications of a change in the state property
Sourcepub fn connect_default_state_tooltip_text_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId
pub fn connect_default_state_tooltip_text_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Listen for notifications of a change in the default-state-tooltip-text property
Sourcepub fn notify_icon_name(&self)
pub fn notify_icon_name(&self)
Notify listeners of a change in the icon-name property
Sourcepub fn notify_state(&self)
pub fn notify_state(&self)
Notify listeners of a change in the state property
Sourcepub fn notify_default_state_tooltip_text(&self)
pub fn notify_default_state_tooltip_text(&self)
Notify listeners of a change in the default-state-tooltip-text property
Source§impl ActionButton
impl ActionButton
pub fn new() -> Self
Sourcepub(crate) fn set_extra_classes(&self, classes: &[&'static str])
pub(crate) fn set_extra_classes(&self, classes: &[&'static str])
Set the extra CSS classes applied to the button in the default state.
Sourcepub fn connect_clicked<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
pub fn connect_clicked<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
Connect to the signal emitted when the button is clicked.
Trait Implementations§
Source§impl Clone for ActionButton
impl Clone for ActionButton
Source§impl CompositeTemplateCallbacks for ActionButton
impl CompositeTemplateCallbacks for ActionButton
const CALLBACKS: &'static [TemplateCallback]
Source§fn bind_template_callbacks<T>(klass: &mut T)where
T: WidgetClassExt,
fn bind_template_callbacks<T>(klass: &mut T)where
T: WidgetClassExt,
klass.Source§fn bind_template_callbacks_prefixed<T>(klass: &mut T, prefix: &str)where
T: WidgetClassExt,
fn bind_template_callbacks_prefixed<T>(klass: &mut T, prefix: &str)where
T: WidgetClassExt,
klass, prepending prefix to each callback name.Source§fn add_callbacks_to_scope(scope: &BuilderRustScope)
fn add_callbacks_to_scope(scope: &BuilderRustScope)
scope.Source§fn add_callbacks_to_scope_prefixed(scope: &BuilderRustScope, prefix: &str)
fn add_callbacks_to_scope_prefixed(scope: &BuilderRustScope, prefix: &str)
scope, prepending
prefix to each callback name.Source§impl Debug for ActionButton
impl Debug for ActionButton
Source§impl HasParamSpec for ActionButton
impl HasParamSpec for ActionButton
type ParamSpec = ParamSpecObject
Source§type SetValue = ActionButton
type SetValue = ActionButton
type BuilderFn = fn(&str) -> ParamSpecObjectBuilder<'_, ActionButton>
fn param_spec_builder() -> Self::BuilderFn
Source§impl Hash for ActionButton
impl Hash for ActionButton
Source§impl ObjectSubclassIs for ActionButton
impl ObjectSubclassIs for ActionButton
type Subclass = ActionButton
Source§impl Ord for ActionButton
impl Ord for ActionButton
Source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl ParentClassIs for ActionButton
impl ParentClassIs for ActionButton
Source§impl<OT: ObjectType> PartialEq<OT> for ActionButton
impl<OT: ObjectType> PartialEq<OT> for ActionButton
Source§impl<OT: ObjectType> PartialOrd<OT> for ActionButton
impl<OT: ObjectType> PartialOrd<OT> for ActionButton
Source§impl StaticType for ActionButton
impl StaticType for ActionButton
Source§fn static_type() -> Type
fn static_type() -> Type
Self.impl Eq for ActionButton
impl IsA<Accessible> for ActionButton
impl IsA<Actionable> for ActionButton
impl IsA<Bin> for ActionButton
impl IsA<Buildable> for ActionButton
impl IsA<ConstraintTarget> for ActionButton
impl IsA<Widget> for ActionButton
Auto Trait Implementations§
impl Freeze for ActionButton
impl !RefUnwindSafe for ActionButton
impl !Send for ActionButton
impl !Sync for ActionButton
impl Unpin for ActionButton
impl UnwindSafe for ActionButton
Blanket Implementations§
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O: IsA<Accessible>,
impl<O> AccessibleExt for Owhere
O: IsA<Accessible>,
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fn accessible_parent(&self) -> Option<Accessible>
fn accessible_role(&self) -> AccessibleRole
fn at_context(&self) -> ATContext
fn bounds(&self) -> Option<(i32, i32, i32, i32)>
fn first_accessible_child(&self) -> Option<Accessible>
fn next_accessible_sibling(&self) -> Option<Accessible>
fn platform_state(&self, state: AccessiblePlatformState) -> bool
fn reset_property(&self, property: AccessibleProperty)
fn reset_relation(&self, relation: AccessibleRelation)
fn reset_state(&self, state: AccessibleState)
fn set_accessible_parent( &self, parent: Option<&impl IsA<Accessible>>, next_sibling: Option<&impl IsA<Accessible>>, )
fn update_next_accessible_sibling( &self, new_sibling: Option<&impl IsA<Accessible>>, )
fn update_platform_state(&self, state: AccessiblePlatformState)
fn set_accessible_role(&self, accessible_role: AccessibleRole)
fn connect_accessible_role_notify<F>(&self, f: F) -> SignalHandlerIdwhere
F: Fn(&Self) + 'static,
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fn update_relation(&self, relations: &[Relation<'_>])
fn update_state(&self, states: &[State])
Source§impl<O> ActionableExt for Owhere
O: IsA<Actionable>,
impl<O> ActionableExt for Owhere
O: IsA<Actionable>,
fn action_name(&self) -> Option<GString>
fn action_target_value(&self) -> Option<Variant>
fn set_action_name(&self, action_name: Option<&str>)
fn set_action_target_value(&self, target_value: Option<&Variant>)
fn set_detailed_action_name(&self, detailed_action_name: &str)
fn connect_action_name_notify<F>(&self, f: F) -> SignalHandlerIdwhere
F: Fn(&Self) + 'static,
fn connect_action_target_notify<F>(&self, f: F) -> SignalHandlerIdwhere
F: Fn(&Self) + 'static,
Source§impl<O> ActionableExtManual for Owhere
O: IsA<Actionable>,
impl<O> ActionableExtManual for Owhere
O: IsA<Actionable>,
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signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name on this object. Read moreSource§unsafe fn connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id on this object. Read moreSource§fn connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure, ) -> SignalHandlerId
signal_name on this object. Read moreSource§fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure, ) -> SignalHandlerId
signal_id on this object. Read moreSource§fn watch_closure(&self, closure: &impl AsRef<Closure>)
fn watch_closure(&self, closure: &impl AsRef<Closure>)
closure to the lifetime of the object. When
the object’s reference count drops to zero, the closure will be
invalidated. An invalidated closure will ignore any calls to
invoke_with_values, or
invoke when using Rust closures.Source§fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
Self::emit but takes Value for the arguments.Source§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>
Source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>
Source§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>
Source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
Source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify signal of the object. Read moreSource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify signal of the object. Read moreSource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify signal of the object. Read more