Struct fractal::session::model::room::member_list::MemberList
source · #[repr(transparent)]pub struct MemberList {
inner: TypedObjectRef<MemberList, ()>,
phantom: PhantomData<()>,
}
Expand description
List of all Members in a room. Implements ListModel.
Members are sorted in “insertion order”, not anything useful.
GLib type: GObject with reference counted clone semantics.
Fields§
§inner: TypedObjectRef<MemberList, ()>
§phantom: PhantomData<()>
Implementations§
source§impl MemberList
impl MemberList
pub fn room(&self) -> <WeakRef<Room> as Property>::Value
pub fn state(&self) -> <Cell<LoadingState> as Property>::Value
pub fn connect_room_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_state_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn notify_room(&self)
pub fn notify_state(&self)
source§impl MemberList
impl MemberList
pub fn new(room: &Room) -> Self
sourcefn set_state(&self, state: LoadingState)
fn set_state(&self, state: LoadingState)
Set whether this list is being loaded.
pub fn reload(&self)
sourcefn update_from_room_members(&self, new_members: &[RoomMember])
fn update_from_room_members(&self, new_members: &[RoomMember])
Updates members with the given RoomMember values.
If some of the values do not correspond to existing members, new members are created.
sourcepub fn get(&self, user_id: &UserId) -> Option<Member>
pub fn get(&self, user_id: &UserId) -> Option<Member>
Returns the member with the given ID, if it exists in the list.
sourcepub fn get_or_create(&self, user_id: OwnedUserId) -> Member
pub fn get_or_create(&self, user_id: OwnedUserId) -> Member
Returns the member with the given ID.
Creates a new member first if there is no member with the given ID.
sourcepub(super) fn update_member(&self, user_id: OwnedUserId)
pub(super) fn update_member(&self, user_id: OwnedUserId)
Update a room member with the SDK’s data.
Creates a new member first if there is no member matching the given event.
sourcepub(super) fn update_power_levels(&self, power_levels: &RoomPowerLevels)
pub(super) fn update_power_levels(&self, power_levels: &RoomPowerLevels)
Updates the room members’ power level.
sourcepub fn get_membership(&self, user_id: &UserId) -> Membership
pub fn get_membership(&self, user_id: &UserId) -> Membership
Returns the Membership of a given UserId.
If the user has no Membership, Membership::Leave will be returned
Trait Implementations§
source§impl Clone for MemberList
impl Clone for MemberList
source§impl Debug for MemberList
impl Debug for MemberList
source§impl HasParamSpec for MemberList
impl HasParamSpec for MemberList
type ParamSpec = ParamSpecObject
§type SetValue = MemberList
type SetValue = MemberList
type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, MemberList>
fn param_spec_builder() -> Self::BuilderFn
source§impl Hash for MemberList
impl Hash for MemberList
source§impl ObjectSubclassIs for MemberList
impl ObjectSubclassIs for MemberList
type Subclass = MemberList
source§impl Ord for MemberList
impl Ord for MemberList
source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
source§impl ParentClassIs for MemberList
impl ParentClassIs for MemberList
source§impl<OT: ObjectType> PartialEq<OT> for MemberList
impl<OT: ObjectType> PartialEq<OT> for MemberList
source§impl<OT: ObjectType> PartialOrd<OT> for MemberList
impl<OT: ObjectType> PartialOrd<OT> for MemberList
source§impl StaticType for MemberList
impl StaticType for MemberList
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for MemberList
impl IsA<ListModel> for MemberList
Auto Trait Implementations§
impl Freeze for MemberList
impl !RefUnwindSafe for MemberList
impl !Send for MemberList
impl !Sync for MemberList
impl Unpin for MemberList
impl !UnwindSafe for MemberList
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fn disconnect(&self, handler_id: SignalHandlerId)
source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moresource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moresource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify
signal of the object. Read more