#[repr(transparent)]pub struct Timeline {
inner: TypedObjectRef<Timeline, ()>,
phantom: PhantomData<()>,
}
Expand description
All loaded items in a room.
There is no strict message ordering enforced by the Timeline; items will be appended/prepended to existing items in the order they are received by the server.
GLib type: GObject with reference counted clone semantics.
Fields§
§inner: TypedObjectRef<Timeline, ()>
§phantom: PhantomData<()>
Implementations§
Source§impl Timeline
impl Timeline
Sourcepub fn items(&self) -> <OnceCell<FlattenListModel> as Property>::Value
pub fn items(&self) -> <OnceCell<FlattenListModel> as Property>::Value
The GListModel
containing all the timeline items.
Sourcepub fn state(&self) -> <Cell<LoadingState> as Property>::Value
pub fn state(&self) -> <Cell<LoadingState> as Property>::Value
The loading state of the timeline.
Sourcepub fn is_loading_start(&self) -> <Cell<bool> as Property>::Value
pub fn is_loading_start(&self) -> <Cell<bool> as Property>::Value
Whether we are loading events at the start of the timeline.
Sourcepub fn is_empty(&self) -> <PhantomData<bool> as Property>::Value
pub fn is_empty(&self) -> <PhantomData<bool> as Property>::Value
Whether the timeline is empty.
Sourcepub fn preload(&self) -> <Cell<bool> as Property>::Value
pub fn preload(&self) -> <Cell<bool> as Property>::Value
Whether the timeline should be pre-loaded when it is ready.
Sourcepub fn set_preload<'a>(
&self,
value: impl Borrow<<<Cell<bool> as Property>::Value as HasParamSpec>::SetValue>,
)
pub fn set_preload<'a>( &self, value: impl Borrow<<<Cell<bool> as Property>::Value as HasParamSpec>::SetValue>, )
Whether the timeline should be pre-loaded when it is ready.
Sourcepub fn has_reached_start(&self) -> <Cell<bool> as Property>::Value
pub fn has_reached_start(&self) -> <Cell<bool> as Property>::Value
Whether we have reached the start of the timeline.
Sourcepub fn has_room_create(&self) -> <Cell<bool> as Property>::Value
pub fn has_room_create(&self) -> <Cell<bool> as Property>::Value
Whether we have the m.room.create
event in the timeline.
Sourcepub fn connect_room_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId
pub fn connect_room_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Listen for notifications of a change in the room
property
Sourcepub fn connect_items_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId
pub fn connect_items_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Listen for notifications of a change in the items
property
Sourcepub fn connect_state_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId
pub fn connect_state_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Listen for notifications of a change in the state
property
Sourcepub fn connect_is_loading_start_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId
pub fn connect_is_loading_start_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Listen for notifications of a change in the is-loading-start
property
Sourcepub fn connect_is_empty_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId
pub fn connect_is_empty_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Listen for notifications of a change in the is-empty
property
Sourcepub fn connect_preload_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId
pub fn connect_preload_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Listen for notifications of a change in the preload
property
Sourcepub fn connect_has_reached_start_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId
pub fn connect_has_reached_start_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Listen for notifications of a change in the has-reached-start
property
Sourcepub fn connect_has_room_create_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId
pub fn connect_has_room_create_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Listen for notifications of a change in the has-room-create
property
Sourcepub fn notify_room(&self)
pub fn notify_room(&self)
Notify listeners of a change in the room
property
Sourcepub fn notify_items(&self)
pub fn notify_items(&self)
Notify listeners of a change in the items
property
Sourcepub fn notify_state(&self)
pub fn notify_state(&self)
Notify listeners of a change in the state
property
Sourcepub fn notify_is_loading_start(&self)
pub fn notify_is_loading_start(&self)
Notify listeners of a change in the is-loading-start
property
Sourcepub fn notify_is_empty(&self)
pub fn notify_is_empty(&self)
Notify listeners of a change in the is-empty
property
Sourcepub fn notify_preload(&self)
pub fn notify_preload(&self)
Notify listeners of a change in the preload
property
Sourcepub fn notify_has_reached_start(&self)
pub fn notify_has_reached_start(&self)
Notify listeners of a change in the has-reached-start
property
Sourcepub fn notify_has_room_create(&self)
pub fn notify_has_room_create(&self)
Notify listeners of a change in the has-room-create
property
Source§impl Timeline
impl Timeline
Sourcepub(crate) fn matrix_timeline(&self) -> Arc<SdkTimeline>
pub(crate) fn matrix_timeline(&self) -> Arc<SdkTimeline>
The underlying SDK timeline.
Sourcepub(crate) async fn paginate_backwards<F>(&self, continue_fn: F)
pub(crate) async fn paginate_backwards<F>(&self, continue_fn: F)
Load more events at the start of the timeline until the given function tells us to stop.
Sourcepub(crate) fn event_by_identifier(
&self,
identifier: &TimelineEventItemId,
) -> Option<Event>
pub(crate) fn event_by_identifier( &self, identifier: &TimelineEventItemId, ) -> Option<Event>
Get the event with the given identifier from this Timeline
.
Use this method if you are sure the event has already been received.
Otherwise use fetch_event_by_id
.
Sourcepub(crate) fn find_event_position(
&self,
identifier: &TimelineEventItemId,
) -> Option<usize>
pub(crate) fn find_event_position( &self, identifier: &TimelineEventItemId, ) -> Option<usize>
Get the position of the event with the given identifier in this
Timeline
.
Sourcepub(crate) fn remove_empty_typing_row(&self)
pub(crate) fn remove_empty_typing_row(&self)
Remove the typing row from the timeline.
Sourcepub(crate) async fn has_unread_messages(&self) -> Option<bool>
pub(crate) async fn has_unread_messages(&self) -> Option<bool>
Whether this timeline has unread messages.
Returns None
if it is not possible to know, for example if there are
no events in the Timeline.
Sourcepub(crate) fn redactable_events_for(
&self,
user_id: &UserId,
) -> Vec<OwnedEventId>
pub(crate) fn redactable_events_for( &self, user_id: &UserId, ) -> Vec<OwnedEventId>
The IDs of redactable events sent by the given user in this timeline.
Sourcefn emit_read_change_trigger(&self)
fn emit_read_change_trigger(&self)
Emit the trigger that a read change might have occurred.
Sourcepub(crate) fn connect_read_change_trigger<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId
pub(crate) fn connect_read_change_trigger<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Connect to the trigger emitted when a read change might have occurred.
Trait Implementations§
Source§impl HasParamSpec for Timeline
impl HasParamSpec for Timeline
Source§impl Ord for Timeline
impl Ord for Timeline
Source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl<OT: ObjectType> PartialEq<OT> for Timeline
impl<OT: ObjectType> PartialEq<OT> for Timeline
Source§impl<OT: ObjectType> PartialOrd<OT> for Timeline
impl<OT: ObjectType> PartialOrd<OT> for Timeline
Source§impl StaticType for Timeline
impl StaticType for Timeline
Source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for Timeline
Auto Trait Implementations§
impl Freeze for Timeline
impl !RefUnwindSafe for Timeline
impl !Send for Timeline
impl !Sync for Timeline
impl Unpin for Timeline
impl !UnwindSafe for Timeline
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signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name
on this object. Read moreSource§unsafe fn connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id
on this object. Read moreSource§fn connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure, ) -> SignalHandlerId
signal_name
on this object. Read moreSource§fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure, ) -> SignalHandlerId
signal_id
on this object. Read moreSource§fn watch_closure(&self, closure: &impl AsRef<Closure>)
fn watch_closure(&self, closure: &impl AsRef<Closure>)
closure
to the lifetime of the object. When
the object’s reference count drops to zero, the closure will be
invalidated. An invalidated closure will ignore any calls to
invoke_with_values
, or
invoke
when using Rust closures.Source§fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
Self::emit
but takes Value
for the arguments.Source§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>
Source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>
Source§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>
Source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
Source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moreSource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moreSource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify
signal of the object. Read more