#[repr(transparent)]pub struct RoomList {
inner: TypedObjectRef<RoomList, ()>,
phantom: PhantomData<()>,
}
Expand description
List of all joined rooms of the user.
This is the parent ListModel of the sidebar from which all other models are derived.
The RoomList
also takes care of all so called pending rooms, i.e.
rooms the user requested to join, but received no response from the
server yet.
GLib type: GObject with reference counted clone semantics.
Fields§
§inner: TypedObjectRef<RoomList, ()>
§phantom: PhantomData<()>
Implementations§
Source§impl RoomList
impl RoomList
pub fn session(&self) -> <WeakRef<Session> as Property>::Value
pub fn connect_session_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn notify_session(&self)
Source§impl RoomList
impl RoomList
pub fn new(session: &Session) -> Self
Sourcepub fn is_pending_room(&self, identifier: &RoomOrAliasId) -> bool
pub fn is_pending_room(&self, identifier: &RoomOrAliasId) -> bool
Whether the room with the given identifier is pending.
fn pending_rooms_remove(&self, identifier: &RoomOrAliasId)
fn pending_rooms_insert(&self, identifier: OwnedRoomOrAliasId)
fn pending_rooms_replace_or_remove( &self, identifier: &RoomOrAliasId, room_id: &RoomId, )
Sourcepub fn get(&self, room_id: &RoomId) -> Option<Room>
pub fn get(&self, room_id: &RoomId) -> Option<Room>
Get the room with the given room ID, if any.
Sourcepub fn get_by_identifier(&self, identifier: &RoomOrAliasId) -> Option<Room>
pub fn get_by_identifier(&self, identifier: &RoomOrAliasId) -> Option<Room>
Get the room with the given identifier, if any.
Sourcepub async fn get_wait(&self, room_id: &RoomId) -> Option<Room>
pub async fn get_wait(&self, room_id: &RoomId) -> Option<Room>
Wait till the room with the given ID becomes available.
Sourcepub fn contains(&self, room_id: &RoomId) -> bool
pub fn contains(&self, room_id: &RoomId) -> bool
Whether this list contains the room with the given ID.
fn items_added(&self, added: usize)
Sourcepub async fn load(&self)
pub async fn load(&self)
Loads the state from the Store
.
Note that the Store
currently doesn’t store all events, therefore, we
aren’t really loading much via this function.
pub fn handle_room_updates(&self, rooms: RoomUpdates)
Sourcepub async fn join_by_id_or_alias(
&self,
identifier: OwnedRoomOrAliasId,
via: Vec<OwnedServerName>,
) -> Result<OwnedRoomId, String>
pub async fn join_by_id_or_alias( &self, identifier: OwnedRoomOrAliasId, via: Vec<OwnedServerName>, ) -> Result<OwnedRoomId, String>
Join the room with the given identifier.
pub fn connect_pending_rooms_changed<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Sourcepub fn joined_room(&self, identifier: &RoomOrAliasId) -> Option<Room>
pub fn joined_room(&self, identifier: &RoomOrAliasId) -> Option<Room>
Get the room with the given identifier, if it is joined.
Sourcepub fn add_tombstoned_room(&self, room_id: OwnedRoomId)
pub fn add_tombstoned_room(&self, room_id: OwnedRoomId)
Add a room that was tombstoned but for which we haven’t joined the successor yet.
Sourcepub fn direct_chat(&self, user_id: &UserId) -> Option<Room>
pub fn direct_chat(&self, user_id: &UserId) -> Option<Room>
Get the joined room that is a direct chat with the user with the given ID.
If several rooms are found, returns the room with the latest activity.
Trait Implementations§
Source§impl HasParamSpec for RoomList
impl HasParamSpec for RoomList
Source§impl Ord for RoomList
impl Ord for RoomList
Source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
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Source§impl<OT: ObjectType> PartialEq<OT> for RoomList
impl<OT: ObjectType> PartialEq<OT> for RoomList
Source§impl<OT: ObjectType> PartialOrd<OT> for RoomList
impl<OT: ObjectType> PartialOrd<OT> for RoomList
Source§impl StaticType for RoomList
impl StaticType for RoomList
Source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for RoomList
impl IsA<ListModel> for RoomList
Auto Trait Implementations§
impl Freeze for RoomList
impl !RefUnwindSafe for RoomList
impl !Send for RoomList
impl !Sync for RoomList
impl Unpin for RoomList
impl !UnwindSafe for RoomList
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Source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
Source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moreSource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moreSource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify
signal of the object. Read more