#[repr(transparent)]
pub struct ComposerState { inner: TypedObjectRef<ComposerState, ()>, phantom: PhantomData<()>, }
Expand description

The composer state for a room.

This allows to save and restore the composer state between room changes. It keeps track of the related event and restores the state of the composer’s GtkSourceView.

GLib type: GObject with reference counted clone semantics.

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§inner: TypedObjectRef<ComposerState, ()>§phantom: PhantomData<()>

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impl ComposerState

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pub fn room(&self) -> <WeakRef<Room> as Property>::Value

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pub fn buffer(&self) -> <Buffer as Property>::Value

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pub fn has_relation(&self) -> <PhantomData<bool> as Property>::Value

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pub fn connect_room_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_buffer_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_has_relation_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn notify_room(&self)

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pub fn notify_buffer(&self)

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pub fn notify_has_relation(&self)

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impl ComposerState

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pub fn new(room: Option<&Room>) -> Self

Create a new empty ComposerState for the given room.

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pub fn attach_to_view(&self, view: Option<&View>)

Attach this state to the given view.

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pub fn clear(&self)

Clear this state.

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pub fn related_to(&self) -> Option<RelationInfo>

The relation to send with the current message.

Set the relation to send with the current message.

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pub fn set_edit_source(&self, event_id: OwnedEventId, message: &Message)

Update the buffer for the given edit source.

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pub fn add_widget(&self, widget: impl IsA<Widget>, iter: &mut TextIter)

Add the given widget at the position of the given iter to this state.

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pub fn widget_at_anchor(&self, anchor: &TextChildAnchor) -> Option<Widget>

Get the widget at the given anchor, if any.

Connect to the signal emitted when the relation changed.

Trait Implementations§

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impl Clone for ComposerState

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fn clone(&self) -> Self

Makes a clone of this shared reference.

This increments the strong reference count of the object. Dropping the object will decrement it again.

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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ComposerState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl HasParamSpec for ComposerState

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type ParamSpec = ParamSpecObject

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type SetValue = ComposerState

Preferred value to be used as setter for the associated ParamSpec.
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type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, ComposerState>

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fn param_spec_builder() -> Self::BuilderFn

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impl Hash for ComposerState

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fn hash<H>(&self, state: &mut H)
where H: Hasher,

Hashes the memory address of this object.

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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl ObjectSubclassIs for ComposerState

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impl Ord for ComposerState

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fn cmp(&self, other: &Self) -> Ordering

Comparison for two GObjects.

Compares the memory addresses of the provided objects.

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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized + PartialOrd,

Restrict a value to a certain interval. Read more
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impl ParentClassIs for ComposerState

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impl<OT: ObjectType> PartialEq<OT> for ComposerState

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fn eq(&self, other: &OT) -> bool

Equality for two GObjects.

Two GObjects are equal if their memory addresses are equal.

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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<OT: ObjectType> PartialOrd<OT> for ComposerState

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fn partial_cmp(&self, other: &OT) -> Option<Ordering>

Partial comparison for two GObjects.

Compares the memory addresses of the provided objects.

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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl StaticType for ComposerState

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fn static_type() -> Type

Returns the type identifier of Self.
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impl Eq for ComposerState

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Sets the property property_name of the object to value value. Read more
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Get the ParamSpec of the property property_name of this object.
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Block a given signal handler. Read more
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Unblock a given signal handler.
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Stop emission of the currently emitted signal.
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Stop emission of the currently emitted signal by the (possibly detailed) signal name.
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fn connect<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
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Connect to the signal signal_id on this object. Read more
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Connect to the signal signal_name on this object. Read more
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unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_id on this object. Read more
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Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to invoke_with_values, or invoke when using Rust closures.
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fn disconnect(&self, handler_id: SignalHandlerId)

Disconnect a previously connected signal handler.
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fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + Send + Sync + 'static,

Connect to the notify signal of the object. Read more
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fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
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Connect to the notify signal of the object. Read more
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unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
where F: Fn(&T, &ParamSpec),

Connect to the notify signal of the object. Read more
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fn notify(&self, property_name: &str)

Notify that the given property has changed its value. Read more
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Notify that the given property has changed its value. Read more
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Downgrade this object to a weak reference.
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Add a callback to be notified when the Object is disposed.
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Returns the strong reference count of this object.
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