#[repr(transparent)]pub struct Window {
inner: TypedObjectRef<Window, <Window as ObjectSubclass>::ParentType>,
phantom: PhantomData<()>,
}
Expand description
The main window.
GLib type: GObject with reference counted clone semantics.
Fields§
§inner: TypedObjectRef<Window, <Window as ObjectSubclass>::ParentType>
§phantom: PhantomData<()>
Implementations§
source§impl Window
impl Window
pub fn compact(&self) -> <Cell<bool> as Property>::Value
pub fn set_compact<'a>( &self, value: impl Borrow<<<Cell<bool> as Property>::Value as HasParamSpec>::SetValue>, )
pub fn session_selection(&self) -> <SingleSelection as Property>::Value
pub fn connect_compact_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_session_selection_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn notify_compact(&self)
pub fn notify_session_selection(&self)
source§impl Window
impl Window
pub fn new(app: &Application) -> Self
sourcepub fn add_session(&self, session: Session)
pub fn add_session(&self, session: Session)
Add the given session to the session list and select it.
sourcepub fn current_session_id(&self) -> Option<String>
pub fn current_session_id(&self) -> Option<String>
The ID of the currently visible session, if any.
sourcepub fn set_current_session_by_id(&self, session_id: &str) -> bool
pub fn set_current_session_by_id(&self, session_id: &str) -> bool
Set the current session by its ID.
Returns true
if the session was set as the current session.
sourcepub fn show_selected_session(&self)
pub fn show_selected_session(&self)
Show the selected session.
The displayed view will change according to the current session.
sourcepub fn set_visible_page(&self, name: WindowPage)
pub fn set_visible_page(&self, name: WindowPage)
Set the visible page of the window.
sourcepub fn account_switcher(&self) -> &AccountSwitcherPopover
pub fn account_switcher(&self) -> &AccountSwitcherPopover
The account switcher popover.
sourcepub fn session_view(&self) -> &SessionView
pub fn session_view(&self) -> &SessionView
The SessionView
of this window.
sourcepub fn show_room(&self, session_id: &str, room_id: &RoomId)
pub fn show_room(&self, session_id: &str, room_id: &RoomId)
Show the given room for the given session.
sourcepub fn open_account_settings(&self, session_id: &str)
pub fn open_account_settings(&self, session_id: &str)
Open the account settings for the session with the given ID.
sourcepub fn show_secret_error(&self, message: &str)
pub fn show_secret_error(&self, message: &str)
Open the error page and display the given secret error message.
sourcepub fn show_identity_verification(
&self,
session_id: &str,
verification: IdentityVerification,
)
pub fn show_identity_verification( &self, session_id: &str, verification: IdentityVerification, )
Show the given identity verification for the session with the given ID.
sourcepub async fn choose_session_for_uri(&self) -> Option<String>
pub async fn choose_session_for_uri(&self) -> Option<String>
Ask the user to choose a session to process a Matrix ID URI.
The session list must be ready.
Returns the ID of the selected session, if any.
sourcepub fn process_session_intent_ready(&self, intent: SessionIntent)
pub fn process_session_intent_ready(&self, intent: SessionIntent)
Process the given session intent.
The session must be ready.
Trait Implementations§
source§impl HasParamSpec for Window
impl HasParamSpec for Window
source§impl Ord for Window
impl Ord for Window
source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
source§impl<OT: ObjectType> PartialEq<OT> for Window
impl<OT: ObjectType> PartialEq<OT> for Window
source§impl<OT: ObjectType> PartialOrd<OT> for Window
impl<OT: ObjectType> PartialOrd<OT> for Window
source§impl StaticType for Window
impl StaticType for Window
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for Window
impl IsA<Accessible> for Window
impl IsA<ActionGroup> for Window
impl IsA<ActionMap> for Window
impl IsA<ApplicationWindow> for Window
impl IsA<ApplicationWindow> for Window
impl IsA<Root> for Window
impl IsA<Widget> for Window
impl IsA<Window> for Window
Auto Trait Implementations§
impl Freeze for Window
impl !RefUnwindSafe for Window
impl !Send for Window
impl !Sync for Window
impl Unpin for Window
impl !UnwindSafe for Window
Blanket Implementations§
source§impl<O> AccessibleExt for Owhere
O: IsA<Accessible>,
impl<O> AccessibleExt for Owhere
O: IsA<Accessible>,
fn accessible_parent(&self) -> Option<Accessible>
fn accessible_role(&self) -> AccessibleRole
fn at_context(&self) -> ATContext
fn bounds(&self) -> Option<(i32, i32, i32, i32)>
fn first_accessible_child(&self) -> Option<Accessible>
fn next_accessible_sibling(&self) -> Option<Accessible>
fn platform_state(&self, state: AccessiblePlatformState) -> bool
fn reset_property(&self, property: AccessibleProperty)
fn reset_relation(&self, relation: AccessibleRelation)
fn reset_state(&self, state: AccessibleState)
fn set_accessible_parent( &self, parent: Option<&impl IsA<Accessible>>, next_sibling: Option<&impl IsA<Accessible>>, )
fn update_next_accessible_sibling( &self, new_sibling: Option<&impl IsA<Accessible>>, )
fn set_accessible_role(&self, accessible_role: AccessibleRole)
fn connect_accessible_role_notify<F>(&self, f: F) -> SignalHandlerIdwhere
F: Fn(&Self) + 'static,
source§impl<O> AccessibleExtManual for Owhere
O: IsA<Accessible>,
impl<O> AccessibleExtManual for Owhere
O: IsA<Accessible>,
fn update_property(&self, properties: &[Property<'_>])
fn update_relation(&self, relations: &[Relation<'_>])
fn update_state(&self, states: &[State])
source§impl<O> ActionGroupExt for Owhere
O: IsA<ActionGroup>,
impl<O> ActionGroupExt for Owhere
O: IsA<ActionGroup>,
fn action_added(&self, action_name: &str)
fn action_enabled_changed(&self, action_name: &str, enabled: bool)
fn action_removed(&self, action_name: &str)
fn action_state_changed(&self, action_name: &str, state: &Variant)
fn activate_action(&self, action_name: &str, parameter: Option<&Variant>)
fn change_action_state(&self, action_name: &str, value: &Variant)
fn is_action_enabled(&self, action_name: &str) -> bool
fn action_parameter_type(&self, action_name: &str) -> Option<VariantType>
fn action_state(&self, action_name: &str) -> Option<Variant>
fn action_state_hint(&self, action_name: &str) -> Option<Variant>
fn action_state_type(&self, action_name: &str) -> Option<VariantType>
fn has_action(&self, action_name: &str) -> bool
fn list_actions(&self) -> Vec<GString>
fn connect_action_added<F>(&self, detail: Option<&str>, f: F) -> SignalHandlerId
fn connect_action_enabled_changed<F>( &self, detail: Option<&str>, f: F, ) -> SignalHandlerId
fn connect_action_removed<F>( &self, detail: Option<&str>, f: F, ) -> SignalHandlerId
fn connect_action_state_changed<F>( &self, detail: Option<&str>, f: F, ) -> SignalHandlerId
source§impl<O> ActionMapExt for O
impl<O> ActionMapExt for O
fn add_action(&self, action: &impl IsA<Action>)
fn lookup_action(&self, action_name: &str) -> Option<Action>
fn remove_action(&self, action_name: &str)
source§impl<O> ActionMapExtManual for O
impl<O> ActionMapExtManual for O
fn add_action_entries( &self, entries: impl IntoIterator<Item = ActionEntry<Self>>, )
source§impl<O> AdwApplicationWindowExt for Owhere
O: IsA<ApplicationWindow>,
impl<O> AdwApplicationWindowExt for Owhere
O: IsA<ApplicationWindow>,
fn add_breakpoint(&self, breakpoint: Breakpoint)
fn content(&self) -> Option<Widget>
fn current_breakpoint(&self) -> Option<Breakpoint>
fn dialogs(&self) -> ListModel
fn visible_dialog(&self) -> Option<Dialog>
fn set_content(&self, content: Option<&impl IsA<Widget>>)
fn connect_content_notify<F>(&self, f: F) -> SignalHandlerIdwhere
F: Fn(&Self) + 'static,
fn connect_current_breakpoint_notify<F>(&self, f: F) -> SignalHandlerIdwhere
F: Fn(&Self) + 'static,
fn connect_dialogs_notify<F>(&self, f: F) -> SignalHandlerIdwhere
F: Fn(&Self) + 'static,
fn connect_visible_dialog_notify<F>(&self, f: F) -> SignalHandlerIdwhere
F: Fn(&Self) + 'static,
source§impl<O> ApplicationWindowExt for Owhere
O: IsA<ApplicationWindow>,
impl<O> ApplicationWindowExt for Owhere
O: IsA<ApplicationWindow>,
fn help_overlay(&self) -> Option<ShortcutsWindow>
fn id(&self) -> u32
fn set_help_overlay(&self, help_overlay: Option<&ShortcutsWindow>)
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object.source§impl<O> GtkWindowExt for O
impl<O> GtkWindowExt for O
fn close(&self)
fn destroy(&self)
fn fullscreen(&self)
fn fullscreen_on_monitor(&self, monitor: &Monitor)
fn application(&self) -> Option<Application>
fn child(&self) -> Option<Widget>
fn is_decorated(&self) -> bool
fn default_size(&self) -> (i32, i32)
fn default_widget(&self) -> Option<Widget>
fn is_deletable(&self) -> bool
fn must_destroy_with_parent(&self) -> bool
fn focus(&self) -> Option<Widget>
fn gets_focus_visible(&self) -> bool
fn group(&self) -> WindowGroup
fn hides_on_close(&self) -> bool
fn icon_name(&self) -> Option<GString>
fn is_mnemonics_visible(&self) -> bool
fn is_modal(&self) -> bool
fn is_resizable(&self) -> bool
fn title(&self) -> Option<GString>
fn titlebar(&self) -> Option<Widget>
fn transient_for(&self) -> Option<Window>
fn has_group(&self) -> bool
fn is_active(&self) -> bool
fn is_fullscreen(&self) -> bool
fn is_maximized(&self) -> bool
fn is_suspended(&self) -> bool
fn maximize(&self)
fn minimize(&self)
fn present(&self)
fn present_with_time(&self, timestamp: u32)
fn set_application(&self, application: Option<&impl IsA<Application>>)
fn set_child(&self, child: Option<&impl IsA<Widget>>)
fn set_decorated(&self, setting: bool)
fn set_default_size(&self, width: i32, height: i32)
fn set_default_widget(&self, default_widget: Option<&impl IsA<Widget>>)
fn set_deletable(&self, setting: bool)
fn set_destroy_with_parent(&self, setting: bool)
fn set_display(&self, display: &impl IsA<Display>)
fn set_focus(&self, focus: Option<&impl IsA<Widget>>)
fn set_focus_visible(&self, setting: bool)
fn set_hide_on_close(&self, setting: bool)
fn set_icon_name(&self, name: Option<&str>)
fn set_mnemonics_visible(&self, setting: bool)
fn set_modal(&self, modal: bool)
fn set_resizable(&self, resizable: bool)
fn set_startup_id(&self, startup_id: &str)
fn set_title(&self, title: Option<&str>)
fn set_titlebar(&self, titlebar: Option<&impl IsA<Widget>>)
fn set_transient_for(&self, parent: Option<&impl IsA<Window>>)
fn unfullscreen(&self)
fn unmaximize(&self)
fn unminimize(&self)
fn default_height(&self) -> i32
fn set_default_height(&self, default_height: i32)
fn default_width(&self) -> i32
fn set_default_width(&self, default_width: i32)
fn set_fullscreened(&self, fullscreened: bool)
fn set_maximized(&self, maximized: bool)
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F: Fn(&Self) + 'static,
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F: Fn(&Self) + 'static,
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fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoClosureReturnValue for T
impl<T> IntoClosureReturnValue for T
fn into_closure_return_value(self) -> Option<Value>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<U> IsSubclassableExt for Uwhere
U: IsClass + ParentClassIs,
impl<U> IsSubclassableExt for Uwhere
U: IsClass + ParentClassIs,
fn parent_class_init<T>(class: &mut Class<U>)
fn parent_instance_init<T>(instance: &mut InitializingObject<T>)
source§impl<T> ObjectExt for Twhere
T: ObjectType,
impl<T> ObjectExt for Twhere
T: ObjectType,
source§fn is<U>(&self) -> boolwhere
U: StaticType,
fn is<U>(&self) -> boolwhere
U: StaticType,
true
if the object is an instance of (can be cast to) T
.source§fn object_class(&self) -> &Class<Object>
fn object_class(&self) -> &Class<Object>
ObjectClass
of the object. Read moresource§fn class_of<U>(&self) -> Option<&Class<U>>where
U: IsClass,
fn class_of<U>(&self) -> Option<&Class<U>>where
U: IsClass,
T
. Read moresource§fn interface<U>(&self) -> Option<InterfaceRef<'_, U>>where
U: IsInterface,
fn interface<U>(&self) -> Option<InterfaceRef<'_, U>>where
U: IsInterface,
T
of the object. Read moresource§fn set_property_from_value(&self, property_name: &str, value: &Value)
fn set_property_from_value(&self, property_name: &str, value: &Value)
source§fn set_properties(&self, property_values: &[(&str, &dyn ToValue)])
fn set_properties(&self, property_values: &[(&str, &dyn ToValue)])
source§fn set_properties_from_value(&self, property_values: &[(&str, Value)])
fn set_properties_from_value(&self, property_values: &[(&str, Value)])
source§fn property<V>(&self, property_name: &str) -> Vwhere
V: for<'b> FromValue<'b> + 'static,
fn property<V>(&self, property_name: &str) -> Vwhere
V: for<'b> FromValue<'b> + 'static,
property_name
of the object and cast it to the type V. Read moresource§fn property_value(&self, property_name: &str) -> Value
fn property_value(&self, property_name: &str) -> Value
property_name
of the object. Read moresource§fn property_type(&self, property_name: &str) -> Option<Type>
fn property_type(&self, property_name: &str) -> Option<Type>
property_name
of this object. Read moresource§fn find_property(&self, property_name: &str) -> Option<ParamSpec>
fn find_property(&self, property_name: &str) -> Option<ParamSpec>
ParamSpec
of the property property_name
of this object.source§fn list_properties(&self) -> PtrSlice<ParamSpec>
fn list_properties(&self) -> PtrSlice<ParamSpec>
ParamSpec
of the properties of this object.source§fn freeze_notify(&self) -> PropertyNotificationFreezeGuard
fn freeze_notify(&self) -> PropertyNotificationFreezeGuard
source§unsafe fn set_qdata<QD>(&self, key: Quark, value: QD)where
QD: 'static,
unsafe fn set_qdata<QD>(&self, key: Quark, value: QD)where
QD: 'static,
key
. Read moresource§unsafe fn qdata<QD>(&self, key: Quark) -> Option<NonNull<QD>>where
QD: 'static,
unsafe fn qdata<QD>(&self, key: Quark) -> Option<NonNull<QD>>where
QD: 'static,
key
. Read moresource§unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD>where
QD: 'static,
unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD>where
QD: 'static,
key
. Read moresource§unsafe fn set_data<QD>(&self, key: &str, value: QD)where
QD: 'static,
unsafe fn set_data<QD>(&self, key: &str, value: QD)where
QD: 'static,
key
. Read moresource§unsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>>where
QD: 'static,
unsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>>where
QD: 'static,
key
. Read moresource§unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>where
QD: 'static,
unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>where
QD: 'static,
key
. Read moresource§fn block_signal(&self, handler_id: &SignalHandlerId)
fn block_signal(&self, handler_id: &SignalHandlerId)
source§fn unblock_signal(&self, handler_id: &SignalHandlerId)
fn unblock_signal(&self, handler_id: &SignalHandlerId)
source§fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
source§fn stop_signal_emission_by_name(&self, signal_name: &str)
fn stop_signal_emission_by_name(&self, signal_name: &str)
source§fn connect<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name
on this object. Read moresource§fn connect_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id
on this object. Read moresource§fn connect_local<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_local<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name
on this object. Read moresource§fn connect_local_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id
on this object. Read moresource§unsafe fn connect_unsafe<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name
on this object. Read moresource§unsafe fn connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id
on this object. Read moresource§fn connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure, ) -> SignalHandlerId
signal_name
on this object. Read moresource§fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure, ) -> SignalHandlerId
signal_id
on this object. Read moresource§fn watch_closure(&self, closure: &impl AsRef<Closure>)
fn watch_closure(&self, closure: &impl AsRef<Closure>)
closure
to the lifetime of the object. When
the object’s reference count drops to zero, the closure will be
invalidated. An invalidated closure will ignore any calls to
invoke_with_values
, or
invoke
when using Rust closures.source§fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
source§fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
Self::emit
but takes Value
for the arguments.source§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
source§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>
source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
source§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>
source§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>
source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moresource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moresource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify
signal of the object. Read more