pub enum SyncStateEvent<C>where
C: StaticStateEventContent + RedactContent,
<C as RedactContent>::Redacted: RedactedStateEventContent,{
Original(OriginalSyncStateEvent<C>),
Redacted(RedactedSyncStateEvent<<C as RedactContent>::Redacted>),
}
events
only.Expand description
A possibly-redacted state event without a room_id
.
SyncStateEvent
implements the comparison traits using only the event_id
field, a sorted list
would be sorted lexicographically based on the event’s EventId
.
Variants§
Original(OriginalSyncStateEvent<C>)
Original, unredacted form of the event.
Redacted(RedactedSyncStateEvent<<C as RedactContent>::Redacted>)
Redacted form of the event with minimal fields.
Implementations§
Source§impl<C> SyncStateEvent<C>where
C: StaticStateEventContent + RedactContent,
<C as RedactContent>::Redacted: RedactedStateEventContent<StateKey = <C as StateEventContent>::StateKey> + RedactedStateEventContent,
impl<C> SyncStateEvent<C>where
C: StaticStateEventContent + RedactContent,
<C as RedactContent>::Redacted: RedactedStateEventContent<StateKey = <C as StateEventContent>::StateKey> + RedactedStateEventContent,
Sourcepub fn event_type(&self) -> StateEventType
pub fn event_type(&self) -> StateEventType
Returns the type
of this event.
Sourcepub fn origin_server_ts(&self) -> MilliSecondsSinceUnixEpoch
pub fn origin_server_ts(&self) -> MilliSecondsSinceUnixEpoch
Returns this event’s origin_server_ts
field.
Sourcepub fn state_key(&self) -> &<C as StateEventContent>::StateKey
pub fn state_key(&self) -> &<C as StateEventContent>::StateKey
Returns this event’s state_key
field.
Sourcepub fn as_original(&self) -> Option<&OriginalSyncStateEvent<C>>
pub fn as_original(&self) -> Option<&OriginalSyncStateEvent<C>>
Get the inner OriginalSyncStateEvent
if this is an unredacted event.
Sourcepub fn into_full_event(self, room_id: OwnedRoomId) -> StateEvent<C>
pub fn into_full_event(self, room_id: OwnedRoomId) -> StateEvent<C>
Convert this sync event into a full event (one with a room_id
field).
Source§impl SyncStateEvent<RoomGuestAccessEventContent>
impl SyncStateEvent<RoomGuestAccessEventContent>
Sourcepub fn guest_access(&self) -> &GuestAccess
pub fn guest_access(&self) -> &GuestAccess
Obtain the guest access policy, regardless of whether this event is redacted.
Source§impl SyncStateEvent<RoomHistoryVisibilityEventContent>
impl SyncStateEvent<RoomHistoryVisibilityEventContent>
Sourcepub fn history_visibility(&self) -> &HistoryVisibility
pub fn history_visibility(&self) -> &HistoryVisibility
Obtain the history visibility, regardless of whether this event is redacted.
Source§impl SyncStateEvent<RoomMemberEventContent>
impl SyncStateEvent<RoomMemberEventContent>
Sourcepub fn membership(&self) -> &MembershipState
pub fn membership(&self) -> &MembershipState
Obtain the membership state, regardless of whether this event is redacted.
Source§impl SyncStateEvent<RoomPowerLevelsEventContent>
impl SyncStateEvent<RoomPowerLevelsEventContent>
Sourcepub fn power_levels(&self) -> RoomPowerLevels
pub fn power_levels(&self) -> RoomPowerLevels
Obtain the effective power levels, regardless of whether this event is redacted.
Trait Implementations§
Source§impl<C> Clone for SyncStateEvent<C>where
C: Clone + StaticStateEventContent + RedactContent,
<C as RedactContent>::Redacted: RedactedStateEventContent + Clone,
impl<C> Clone for SyncStateEvent<C>where
C: Clone + StaticStateEventContent + RedactContent,
<C as RedactContent>::Redacted: RedactedStateEventContent + Clone,
Source§fn clone(&self) -> SyncStateEvent<C>
fn clone(&self) -> SyncStateEvent<C>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl<C> Debug for SyncStateEvent<C>where
C: Debug + StaticStateEventContent + RedactContent,
<C as RedactContent>::Redacted: RedactedStateEventContent + Debug,
impl<C> Debug for SyncStateEvent<C>where
C: Debug + StaticStateEventContent + RedactContent,
<C as RedactContent>::Redacted: RedactedStateEventContent + Debug,
Source§impl<'de, C> Deserialize<'de> for SyncStateEvent<C>where
C: StaticStateEventContent + EventContentFromType + RedactContent,
<C as RedactContent>::Redacted: RedactedStateEventContent<StateKey = <C as StateEventContent>::StateKey> + EventContentFromType + RedactedStateEventContent,
impl<'de, C> Deserialize<'de> for SyncStateEvent<C>where
C: StaticStateEventContent + EventContentFromType + RedactContent,
<C as RedactContent>::Redacted: RedactedStateEventContent<StateKey = <C as StateEventContent>::StateKey> + EventContentFromType + RedactedStateEventContent,
Source§fn deserialize<D>(
deserializer: D,
) -> Result<SyncStateEvent<C>, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
fn deserialize<D>(
deserializer: D,
) -> Result<SyncStateEvent<C>, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
Source§impl<C> From<StateEvent<C>> for SyncStateEvent<C>where
C: StaticStateEventContent + RedactContent,
<C as RedactContent>::Redacted: RedactedStateEventContent,
impl<C> From<StateEvent<C>> for SyncStateEvent<C>where
C: StaticStateEventContent + RedactContent,
<C as RedactContent>::Redacted: RedactedStateEventContent,
Source§fn from(full: StateEvent<C>) -> SyncStateEvent<C>
fn from(full: StateEvent<C>) -> SyncStateEvent<C>
Source§impl From<SyncStateEvent<BeaconInfoEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<BeaconInfoEventContent>> for AnySyncStateEvent
Source§fn from(c: SyncStateEvent<BeaconInfoEventContent>) -> AnySyncStateEvent
fn from(c: SyncStateEvent<BeaconInfoEventContent>) -> AnySyncStateEvent
Source§impl From<SyncStateEvent<CallMemberEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<CallMemberEventContent>> for AnySyncStateEvent
Source§fn from(c: SyncStateEvent<CallMemberEventContent>) -> AnySyncStateEvent
fn from(c: SyncStateEvent<CallMemberEventContent>) -> AnySyncStateEvent
Source§impl From<SyncStateEvent<MemberHintsEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<MemberHintsEventContent>> for AnySyncStateEvent
Source§fn from(c: SyncStateEvent<MemberHintsEventContent>) -> AnySyncStateEvent
fn from(c: SyncStateEvent<MemberHintsEventContent>) -> AnySyncStateEvent
Source§impl From<SyncStateEvent<PolicyRuleRoomEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<PolicyRuleRoomEventContent>> for AnySyncStateEvent
Source§fn from(c: SyncStateEvent<PolicyRuleRoomEventContent>) -> AnySyncStateEvent
fn from(c: SyncStateEvent<PolicyRuleRoomEventContent>) -> AnySyncStateEvent
Source§impl From<SyncStateEvent<PolicyRuleServerEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<PolicyRuleServerEventContent>> for AnySyncStateEvent
Source§fn from(c: SyncStateEvent<PolicyRuleServerEventContent>) -> AnySyncStateEvent
fn from(c: SyncStateEvent<PolicyRuleServerEventContent>) -> AnySyncStateEvent
Source§impl From<SyncStateEvent<PolicyRuleUserEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<PolicyRuleUserEventContent>> for AnySyncStateEvent
Source§fn from(c: SyncStateEvent<PolicyRuleUserEventContent>) -> AnySyncStateEvent
fn from(c: SyncStateEvent<PolicyRuleUserEventContent>) -> AnySyncStateEvent
Source§impl From<SyncStateEvent<RoomAliasesEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<RoomAliasesEventContent>> for AnySyncStateEvent
Source§fn from(c: SyncStateEvent<RoomAliasesEventContent>) -> AnySyncStateEvent
fn from(c: SyncStateEvent<RoomAliasesEventContent>) -> AnySyncStateEvent
Source§impl From<SyncStateEvent<RoomAvatarEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<RoomAvatarEventContent>> for AnySyncStateEvent
Source§fn from(c: SyncStateEvent<RoomAvatarEventContent>) -> AnySyncStateEvent
fn from(c: SyncStateEvent<RoomAvatarEventContent>) -> AnySyncStateEvent
Source§impl From<SyncStateEvent<RoomCanonicalAliasEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<RoomCanonicalAliasEventContent>> for AnySyncStateEvent
Source§fn from(c: SyncStateEvent<RoomCanonicalAliasEventContent>) -> AnySyncStateEvent
fn from(c: SyncStateEvent<RoomCanonicalAliasEventContent>) -> AnySyncStateEvent
Source§impl From<SyncStateEvent<RoomCreateEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<RoomCreateEventContent>> for AnySyncStateEvent
Source§fn from(c: SyncStateEvent<RoomCreateEventContent>) -> AnySyncStateEvent
fn from(c: SyncStateEvent<RoomCreateEventContent>) -> AnySyncStateEvent
Source§impl From<SyncStateEvent<RoomEncryptionEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<RoomEncryptionEventContent>> for AnySyncStateEvent
Source§fn from(c: SyncStateEvent<RoomEncryptionEventContent>) -> AnySyncStateEvent
fn from(c: SyncStateEvent<RoomEncryptionEventContent>) -> AnySyncStateEvent
Source§impl From<SyncStateEvent<RoomGuestAccessEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<RoomGuestAccessEventContent>> for AnySyncStateEvent
Source§fn from(c: SyncStateEvent<RoomGuestAccessEventContent>) -> AnySyncStateEvent
fn from(c: SyncStateEvent<RoomGuestAccessEventContent>) -> AnySyncStateEvent
Source§impl From<SyncStateEvent<RoomHistoryVisibilityEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<RoomHistoryVisibilityEventContent>> for AnySyncStateEvent
Source§fn from(
c: SyncStateEvent<RoomHistoryVisibilityEventContent>,
) -> AnySyncStateEvent
fn from( c: SyncStateEvent<RoomHistoryVisibilityEventContent>, ) -> AnySyncStateEvent
Source§impl From<SyncStateEvent<RoomJoinRulesEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<RoomJoinRulesEventContent>> for AnySyncStateEvent
Source§fn from(c: SyncStateEvent<RoomJoinRulesEventContent>) -> AnySyncStateEvent
fn from(c: SyncStateEvent<RoomJoinRulesEventContent>) -> AnySyncStateEvent
Source§impl From<SyncStateEvent<RoomMemberEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<RoomMemberEventContent>> for AnySyncStateEvent
Source§fn from(c: SyncStateEvent<RoomMemberEventContent>) -> AnySyncStateEvent
fn from(c: SyncStateEvent<RoomMemberEventContent>) -> AnySyncStateEvent
Source§impl From<SyncStateEvent<RoomNameEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<RoomNameEventContent>> for AnySyncStateEvent
Source§fn from(c: SyncStateEvent<RoomNameEventContent>) -> AnySyncStateEvent
fn from(c: SyncStateEvent<RoomNameEventContent>) -> AnySyncStateEvent
Source§impl From<SyncStateEvent<RoomPinnedEventsEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<RoomPinnedEventsEventContent>> for AnySyncStateEvent
Source§fn from(c: SyncStateEvent<RoomPinnedEventsEventContent>) -> AnySyncStateEvent
fn from(c: SyncStateEvent<RoomPinnedEventsEventContent>) -> AnySyncStateEvent
Source§impl From<SyncStateEvent<RoomPowerLevelsEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<RoomPowerLevelsEventContent>> for AnySyncStateEvent
Source§fn from(c: SyncStateEvent<RoomPowerLevelsEventContent>) -> AnySyncStateEvent
fn from(c: SyncStateEvent<RoomPowerLevelsEventContent>) -> AnySyncStateEvent
Source§impl From<SyncStateEvent<RoomServerAclEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<RoomServerAclEventContent>> for AnySyncStateEvent
Source§fn from(c: SyncStateEvent<RoomServerAclEventContent>) -> AnySyncStateEvent
fn from(c: SyncStateEvent<RoomServerAclEventContent>) -> AnySyncStateEvent
Source§impl From<SyncStateEvent<RoomThirdPartyInviteEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<RoomThirdPartyInviteEventContent>> for AnySyncStateEvent
Source§fn from(
c: SyncStateEvent<RoomThirdPartyInviteEventContent>,
) -> AnySyncStateEvent
fn from( c: SyncStateEvent<RoomThirdPartyInviteEventContent>, ) -> AnySyncStateEvent
Source§impl From<SyncStateEvent<RoomTombstoneEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<RoomTombstoneEventContent>> for AnySyncStateEvent
Source§fn from(c: SyncStateEvent<RoomTombstoneEventContent>) -> AnySyncStateEvent
fn from(c: SyncStateEvent<RoomTombstoneEventContent>) -> AnySyncStateEvent
Source§impl From<SyncStateEvent<RoomTopicEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<RoomTopicEventContent>> for AnySyncStateEvent
Source§fn from(c: SyncStateEvent<RoomTopicEventContent>) -> AnySyncStateEvent
fn from(c: SyncStateEvent<RoomTopicEventContent>) -> AnySyncStateEvent
Source§impl From<SyncStateEvent<SpaceChildEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<SpaceChildEventContent>> for AnySyncStateEvent
Source§fn from(c: SyncStateEvent<SpaceChildEventContent>) -> AnySyncStateEvent
fn from(c: SyncStateEvent<SpaceChildEventContent>) -> AnySyncStateEvent
Source§impl From<SyncStateEvent<SpaceParentEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<SpaceParentEventContent>> for AnySyncStateEvent
Source§fn from(c: SyncStateEvent<SpaceParentEventContent>) -> AnySyncStateEvent
fn from(c: SyncStateEvent<SpaceParentEventContent>) -> AnySyncStateEvent
Source§impl SpaceChildOrd for SyncStateEvent<SpaceChildEventContent>
impl SpaceChildOrd for SyncStateEvent<SpaceChildEventContent>
Source§fn cmp_space_child(&self, other: &impl SpaceChildOrd) -> Ordering
fn cmp_space_child(&self, other: &impl SpaceChildOrd) -> Ordering
Ordering
between self
and other
, using the algorithm for ordering
children within a space.