pub struct Breakpoint { /* private fields */ }v1_4 only.Expand description
## Properties
#### `condition`
The breakpoint's condition.
Readable | Writable
## Signals
#### `apply`
Emitted when the breakpoint is applied.
This signal is emitted after the setters have been applied.
#### `unapply`
Emitted when the breakpoint is unapplied.
This signal is emitted before resetting the setter values.
# Implements
[`trait@glib::ObjectExt`], [`trait@gtk::prelude::BuildableExt`]
GLib type: GObject with reference counted clone semantics.Implementations§
Source§impl Breakpoint
impl Breakpoint
Sourcepub fn new(condition: BreakpointCondition) -> Breakpoint
pub fn new(condition: BreakpointCondition) -> Breakpoint
Creates a new Breakpoint with @condition.
§condition
the condition
§Returns
the newly created Breakpoint
Sourcepub fn add_setter(
&self,
object: &impl IsA<Object>,
property: &str,
value: Option<&Value>,
)
pub fn add_setter( &self, object: &impl IsA<Object>, property: &str, value: Option<&Value>, )
button, _(“_Back”)); }
// …
g_signal_connect_swapped (breakpoint, “apply”, G_CALLBACK (breakpoint_apply_cb), self); g_signal_connect_swapped (breakpoint, “unapply”, G_CALLBACK (breakpoint_unapply_cb), self);
## `object`
the target object
## `property`
the target property
## `value`
the value to setSourcepub fn condition(&self) -> Option<BreakpointCondition>
pub fn condition(&self) -> Option<BreakpointCondition>
Sourcepub fn set_condition(&self, condition: Option<&BreakpointCondition>)
pub fn set_condition(&self, condition: Option<&BreakpointCondition>)
Sourcepub fn connect_apply<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
pub fn connect_apply<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
Emitted when the breakpoint is applied.
This signal is emitted after the setters have been applied.
Sourcepub fn connect_unapply<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
pub fn connect_unapply<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
Emitted when the breakpoint is unapplied.
This signal is emitted before resetting the setter values.
pub fn connect_condition_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Source§impl Breakpoint
impl Breakpoint
Sourcepub fn add_setters(&self, additions: &[(&impl IsA<Object>, &str, impl ToValue)])
pub fn add_setters(&self, additions: &[(&impl IsA<Object>, &str, impl ToValue)])
Adds @n_setters setters to @self.
This is a convenience function for adding multiple setters at once.
See add_setter().
This function is meant to be used by language bindings.
§objects
setter target object
§names
setter target properties
§values
setter values
Trait Implementations§
Source§impl Clone for Breakpoint
impl Clone for Breakpoint
Source§impl Debug for Breakpoint
impl Debug for Breakpoint
impl Eq for Breakpoint
Source§impl HasParamSpec for Breakpoint
impl HasParamSpec for Breakpoint
type ParamSpec = ParamSpecObject
Source§type SetValue = Breakpoint
type SetValue = Breakpoint
type BuilderFn = fn(&str) -> ParamSpecObjectBuilder<'_, Breakpoint>
fn param_spec_builder() -> Self::BuilderFn
Source§impl Hash for Breakpoint
impl Hash for Breakpoint
impl IsA<Buildable> for Breakpoint
Source§impl Ord for Breakpoint
impl Ord for Breakpoint
Source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 (const: unstable) · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl ParentClassIs for Breakpoint
impl ParentClassIs for Breakpoint
Source§impl<OT: ObjectType> PartialEq<OT> for Breakpoint
impl<OT: ObjectType> PartialEq<OT> for Breakpoint
Source§impl<OT: ObjectType> PartialOrd<OT> for Breakpoint
impl<OT: ObjectType> PartialOrd<OT> for Breakpoint
Source§fn partial_cmp(&self, other: &OT) -> Option<Ordering>
fn partial_cmp(&self, other: &OT) -> Option<Ordering>
Partial comparison for two GObjects.
Compares the memory addresses of the provided objects.
Source§impl StaticType for Breakpoint
impl StaticType for Breakpoint
Source§fn static_type() -> Type
fn static_type() -> Type
Self.Auto Trait Implementations§
impl !Send for Breakpoint
impl !Sync for Breakpoint
impl Freeze for Breakpoint
impl RefUnwindSafe for Breakpoint
impl Unpin for Breakpoint
impl UnsafeUnpin for Breakpoint
impl UnwindSafe for Breakpoint
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Source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify signal of the object. Read moreSource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify signal of the object. Read moreSource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify signal of the object. Read more