Struct dazzle::ShortcutController
source · pub struct ShortcutController { /* private fields */ }
Expand description
Properties
context
Readable
current-chord
Readable
manager
Readable | Writeable
widget
Readable | Writeable | Construct Only
Signals
reset
This signal is emitted when the shortcut controller is requesting the widget to reset any state it may have regarding the shortcut controller. Such an example might be a modal system that lives outside the controller whose state should be cleared in response to the controller changing modes.
Action
set-context-named
This changes the current context on the ShortcutController
to be the
context matching name
. This is found by looking up the context by name
in the active ShortcutTheme
.
Action
Implements
Implementations§
source§impl ShortcutController
impl ShortcutController
pub fn new(widget: &impl IsA<Widget>) -> ShortcutController
pub fn add_command_action( &self, command_id: &str, default_accel: &str, phase: ShortcutPhase, action: &str )
pub fn add_command_callback<P: Fn(&Widget) + 'static>( &self, command_id: &str, default_accel: &str, phase: ShortcutPhase, callback: P )
sourcepub fn execute_command(&self, command: &str) -> bool
pub fn execute_command(&self, command: &str) -> bool
sourcepub fn context(&self) -> Option<ShortcutContext>
Available on crate feature v3_26
only.
pub fn context(&self) -> Option<ShortcutContext>
v3_26
only.This function gets the context
property, which
is the current context to dispatch events to. An ShortcutContext
is a group of keybindings that may be activated in response to a
single or series of [gdk::EventKey
][crate::gdk::EventKey].
Returns
A ShortcutContext
or None
.
sourcepub fn context_for_phase(&self, phase: ShortcutPhase) -> Option<ShortcutContext>
Available on crate feature v3_26
only.
pub fn context_for_phase(&self, phase: ShortcutPhase) -> Option<ShortcutContext>
v3_26
only.Controllers can have a different context for a particular phase, which allows them to activate different keybindings depending if the event in capture, bubble, or dispatch.
phase
the phase for the shorcut delivery
Returns
A ShortcutContext
or None
.
sourcepub fn manager(&self) -> Option<ShortcutManager>
pub fn manager(&self) -> Option<ShortcutManager>
Gets the ShortcutManager
associated with this controller.
Generally, this will look for the root controller’s manager as mixing and matching managers in a single window hierarchy is not supported.
Returns
sourcepub fn widget(&self) -> Option<Widget>
Available on crate feature v3_34
only.
pub fn widget(&self) -> Option<Widget>
v3_34
only.Returns
the widget for the controller
pub fn remove_accel(&self, accel: &str, phase: ShortcutPhase)
sourcepub fn set_context_by_name(&self, name: Option<&str>)
Available on crate feature v3_26
only.
pub fn set_context_by_name(&self, name: Option<&str>)
v3_26
only.Changes the context for the controller to the context matching name
.
Contexts are resolved at runtime through the current theme (and possibly a parent theme if it inherits from one).
name
The name of the context
sourcepub fn set_manager(&self, manager: Option<&impl IsA<ShortcutManager>>)
pub fn set_manager(&self, manager: Option<&impl IsA<ShortcutManager>>)
Sets the manager
property.
If you set this to None
, it will revert to the default ShortcutManager
for the process.
manager
A ShortcutManager
or None
pub fn get_property_context(&self) -> Option<ShortcutContext>
pub fn get_property_widget(&self) -> Option<Widget>
sourcepub fn find(widget: &impl IsA<Widget>) -> Option<ShortcutController>
pub fn find(widget: &impl IsA<Widget>) -> Option<ShortcutController>
Finds the registered ShortcutController
for a widget.
The controller is created if it does not already exist.
Returns
An ShortcutController
or None
.
sourcepub fn try_find(widget: &impl IsA<Widget>) -> Option<ShortcutController>
pub fn try_find(widget: &impl IsA<Widget>) -> Option<ShortcutController>
Finds the registered ShortcutController
for a widget.
If no controller is found, None
is returned.
Returns
An ShortcutController
or None
.
sourcepub fn connect_reset<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
pub fn connect_reset<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
This signal is emitted when the shortcut controller is requesting the widget to reset any state it may have regarding the shortcut controller. Such an example might be a modal system that lives outside the controller whose state should be cleared in response to the controller changing modes.
pub fn emit_reset(&self)
sourcepub fn connect_set_context_named<F: Fn(&Self, &str) + 'static>(
&self,
f: F
) -> SignalHandlerId
pub fn connect_set_context_named<F: Fn(&Self, &str) + 'static>( &self, f: F ) -> SignalHandlerId
This changes the current context on the ShortcutController
to be the
context matching name
. This is found by looking up the context by name
in the active ShortcutTheme
.
name
The name of the context
pub fn emit_set_context_named(&self, name: &str)
pub fn connect_context_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_current_chord_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_manager_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
Trait Implementations§
source§impl Clone for ShortcutController
impl Clone for ShortcutController
source§impl Debug for ShortcutController
impl Debug for ShortcutController
source§impl Display for ShortcutController
impl Display for ShortcutController
source§impl HasParamSpec for ShortcutController
impl HasParamSpec for ShortcutController
type ParamSpec = ParamSpecObject
§type SetValue = ShortcutController
type SetValue = ShortcutController
type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, ShortcutController>
fn param_spec_builder() -> Self::BuilderFn
source§impl Hash for ShortcutController
impl Hash for ShortcutController
source§impl Ord for ShortcutController
impl Ord for ShortcutController
source§impl ParentClassIs for ShortcutController
impl ParentClassIs for ShortcutController
source§impl<OT: ObjectType> PartialEq<OT> for ShortcutController
impl<OT: ObjectType> PartialEq<OT> for ShortcutController
source§impl<OT: ObjectType> PartialOrd<OT> for ShortcutController
impl<OT: ObjectType> PartialOrd<OT> for ShortcutController
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for ShortcutController
impl StaticType for ShortcutController
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for ShortcutController
Auto Trait Implementations§
impl RefUnwindSafe for ShortcutController
impl !Send for ShortcutController
impl !Sync for ShortcutController
impl Unpin for ShortcutController
impl UnwindSafe for ShortcutController
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args: &[Value]
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fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value] ) -> Option<Value>
source§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue]
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue]
) -> Rwhere
R: TryFromClosureReturnValue,
source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value]
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value] ) -> Option<Value>
source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moresource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moresource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F ) -> SignalHandlerId
notify
signal of the object. Read more