fn translate_layout_names(layouts: &Vec<LayoutId>) -> Vec<OwnedTranslation>
Expand description
Translates all provided layout names according to current locale, for the purpose of display (i.e. errors will be caught and reported)
fn translate_layout_names(layouts: &Vec<LayoutId>) -> Vec<OwnedTranslation>
Translates all provided layout names according to current locale, for the purpose of display (i.e. errors will be caught and reported)