pub struct SpringAnimationBuilder { /* private fields */ }
Expand description

A builder-pattern type to construct SpringAnimation objects.

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impl SpringAnimationBuilder

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pub fn clamp(self, clamp: bool) -> Self

Whether the animation should be clamped.

If set to TRUE, the animation will abruptly end as soon as it reaches the final value, preventing overshooting.

It won’t prevent overshooting value-from if a relative negative initial-velocity is set.

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pub fn epsilon(self, epsilon: f64) -> Self

Precision of the spring.

The level of precision used to determine when the animation has come to a rest, that is, when the amplitude of the oscillations becomes smaller than this value.

If the epsilon value is too small, the animation will take a long time to stop after the animated value has stopped visibly changing.

If the epsilon value is too large, the animation will end prematurely.

The default value is 0.001.

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pub fn initial_velocity(self, initial_velocity: f64) -> Self

The initial velocity to start the animation with.

Initial velocity affects only the animation curve, but not its duration.

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pub fn spring_params(self, spring_params: &SpringParams) -> Self

Physical parameters describing the spring.

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pub fn value_from(self, value_from: f64) -> Self

The value to animate from.

The animation will start at this value and end at value-to.

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pub fn value_to(self, value_to: f64) -> Self

The value to animate to.

The animation will start at value-from and end at this value.

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pub fn follow_enable_animations_setting( self, follow_enable_animations_setting: bool ) -> Self

Available on crate feature v1_3 only.

Whether to skip the animation when animations are globally disabled.

The default behavior is to skip the animation. Set to FALSE to disable this behavior.

This can be useful for cases where animation is essential, like spinners, or in demo applications. Most other animations should keep it enabled.

See gtk-enable-animations.

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pub fn target(self, target: &impl IsA<AnimationTarget>) -> Self

The target to animate.

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pub fn widget(self, widget: &impl IsA<Widget>) -> Self

The animation widget.

It provides the frame clock for the animation. It’s not strictly necessary for this widget to be same as the one being animated.

The widget must be mapped in order for the animation to work. If it’s not mapped, or if it gets unmapped during an ongoing animation, the animation will be automatically skipped.

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pub fn build(self) -> SpringAnimation

Build the SpringAnimation.

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