pub struct TimedAnimationBuilder { /* private fields */ }
Expand description

A builder-pattern type to construct TimedAnimation objects.

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impl TimedAnimationBuilder

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pub fn alternate(self, alternate: bool) -> Self

Whether the animation changes direction on every iteration.

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pub fn duration(self, duration: u32) -> Self

Duration of the animation, in milliseconds.

Describes how much time the animation will take.

If the animation repeats more than once, describes the duration of one iteration.

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pub fn easing(self, easing: Easing) -> Self

Easing function used in the animation.

Describes the curve the value is interpolated on.

See Easing for the description of specific easing functions.

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pub fn repeat_count(self, repeat_count: u32) -> Self

Number of times the animation will play.

If set to 0, the animation will repeat endlessly.

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pub fn reverse(self, reverse: bool) -> Self

Whether the animation plays backwards.

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pub fn value_from(self, value_from: f64) -> Self

The value to animate from.

The animation will start at this value and end at value-to.

If reverse is TRUE, the animation will end at this value instead.

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pub fn value_to(self, value_to: f64) -> Self

The value to animate to.

The animation will start at value-from and end at this value.

If reverse is TRUE, the animation will start at this value instead.

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pub fn follow_enable_animations_setting( self, follow_enable_animations_setting: bool ) -> Self

Available on crate feature v1_3 only.

Whether to skip the animation when animations are globally disabled.

The default behavior is to skip the animation. Set to FALSE to disable this behavior.

This can be useful for cases where animation is essential, like spinners, or in demo applications. Most other animations should keep it enabled.

See gtk-enable-animations.

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pub fn target(self, target: &impl IsA<AnimationTarget>) -> Self

The target to animate.

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pub fn widget(self, widget: &impl IsA<Widget>) -> Self

The animation widget.

It provides the frame clock for the animation. It’s not strictly necessary for this widget to be same as the one being animated.

The widget must be mapped in order for the animation to work. If it’s not mapped, or if it gets unmapped during an ongoing animation, the animation will be automatically skipped.

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pub fn build(self) -> TimedAnimation

Build the TimedAnimation.

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