pub struct TimedAnimation { /* private fields */ }
Expand description

A time-based Animation.

TimedAnimation implements a simple animation interpolating the given value from value-from to value-to over duration milliseconds using the curve described by easing.

If reverse is set to TRUE, TimedAnimation will instead animate from value-to to value-from, and the easing curve will be inverted.

The animation can repeat a certain amount of times, or endlessly, depending on the repeat-count value. If alternate is set to TRUE, it will also change the direction every other iteration.

§Properties

§alternate

Whether the animation changes direction on every iteration.

Readable | Writeable | Construct

§duration

Duration of the animation, in milliseconds.

Describes how much time the animation will take.

If the animation repeats more than once, describes the duration of one iteration.

Readable | Writeable | Construct

§easing

Easing function used in the animation.

Describes the curve the value is interpolated on.

See Easing for the description of specific easing functions.

Readable | Writeable | Construct

§repeat-count

Number of times the animation will play.

If set to 0, the animation will repeat endlessly.

Readable | Writeable | Construct

§reverse

Whether the animation plays backwards.

Readable | Writeable | Construct

§value-from

The value to animate from.

The animation will start at this value and end at value-to.

If reverse is TRUE, the animation will end at this value instead.

Readable | Writeable | Construct

§value-to

The value to animate to.

The animation will start at value-from and end at this value.

If reverse is TRUE, the animation will start at this value instead.

Readable | Writeable | Construct

Animation

§follow-enable-animations-setting

Whether to skip the animation when animations are globally disabled.

The default behavior is to skip the animation. Set to FALSE to disable this behavior.

This can be useful for cases where animation is essential, like spinners, or in demo applications. Most other animations should keep it enabled.

See gtk-enable-animations.

Readable | Writeable

§state

The animation state.

The state indicates whether the animation is currently playing, paused, finished or hasn’t been started yet.

Readable

§target

The target to animate.

Readable | Writeable | Construct

§value

The current value of the animation.

Readable

§widget

The animation widget.

It provides the frame clock for the animation. It’s not strictly necessary for this widget to be same as the one being animated.

The widget must be mapped in order for the animation to work. If it’s not mapped, or if it gets unmapped during an ongoing animation, the animation will be automatically skipped.

Readable | Writeable | Construct Only

§Implements

AnimationExt, [trait@glib::ObjectExt]

Implementations§

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impl TimedAnimation

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pub fn new( widget: &impl IsA<Widget>, from: f64, to: f64, duration: u32, target: impl IsA<AnimationTarget> ) -> TimedAnimation

Creates a new TimedAnimation on @widget to animate @target from @from to @to.

§widget

a widget to create animation on

§from

a value to animate from

§to

a value to animate to

§duration

a duration for the animation

§target

a target value to animate

§Returns

the newly created animation

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pub fn builder() -> TimedAnimationBuilder

Creates a new builder-pattern struct instance to construct TimedAnimation objects.

This method returns an instance of TimedAnimationBuilder which can be used to create TimedAnimation objects.

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pub fn is_alternate(&self) -> bool

Gets whether @self changes direction on every iteration.

§Returns

whether @self alternates

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pub fn duration(&self) -> u32

Gets the duration of @self.

§Returns

the duration of @self, in milliseconds

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pub fn easing(&self) -> Easing

Gets the easing function @self uses.

§Returns

the easing function @self uses

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pub fn repeat_count(&self) -> u32

Gets the number of times @self will play.

§Returns

the number of times @self will play

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pub fn is_reverse(&self) -> bool

Gets whether @self plays backwards.

§Returns

whether @self plays backwards

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pub fn value_from(&self) -> f64

Gets the value @self will animate from.

§Returns

the value to animate from

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pub fn value_to(&self) -> f64

Gets the value @self will animate to.

§Returns

the value to animate to

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pub fn set_alternate(&self, alternate: bool)

Sets whether @self changes direction on every iteration.

§alternate

whether @self alternates

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pub fn set_duration(&self, duration: u32)

Sets the duration of @self.

If the animation repeats more than once, sets the duration of one iteration.

§duration

the duration to use, in milliseconds

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pub fn set_easing(&self, easing: Easing)

Sets the easing function @self will use.

See Easing for the description of specific easing functions.

§easing

the easing function to use

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pub fn set_repeat_count(&self, repeat_count: u32)

Sets the number of times @self will play.

If set to 0, @self will repeat endlessly.

§repeat_count

the number of times @self will play

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pub fn set_reverse(&self, reverse: bool)

Sets whether @self plays backwards.

§reverse

whether @self plays backwards

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pub fn set_value_from(&self, value: f64)

Sets the value @self will animate from.

The animation will start at this value and end at value-to.

If reverse is TRUE, the animation will end at this value instead.

§value

the value to animate from

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pub fn set_value_to(&self, value: f64)

Sets the value @self will animate to.

The animation will start at value-from and end at this value.

If reverse is TRUE, the animation will start at this value instead.

§value

the value to animate to

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pub fn connect_alternate_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_duration_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_easing_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_repeat_count_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_reverse_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_value_from_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

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pub fn connect_value_to_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

Trait Implementations§

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impl Clone for TimedAnimation

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fn clone(&self) -> Self

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TimedAnimation

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for TimedAnimation

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl HasParamSpec for TimedAnimation

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type ParamSpec = ParamSpecObject

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type SetValue = TimedAnimation

Preferred value to be used as setter for the associated ParamSpec.
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type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, TimedAnimation>

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fn param_spec_builder() -> Self::BuilderFn

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impl Hash for TimedAnimation

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fn hash<H>(&self, state: &mut H)
where H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for TimedAnimation

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fn cmp(&self, other: &Self) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized + PartialOrd,

Restrict a value to a certain interval. Read more
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impl ParentClassIs for TimedAnimation

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impl<OT: ObjectType> PartialEq<OT> for TimedAnimation

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fn eq(&self, other: &OT) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<OT: ObjectType> PartialOrd<OT> for TimedAnimation

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fn partial_cmp(&self, other: &OT) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl StaticType for TimedAnimation

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fn static_type() -> Type

Returns the type identifier of Self.
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impl Eq for TimedAnimation

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impl IsA<Animation> for TimedAnimation

Auto Trait Implementations§

Blanket Implementations§

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impl<O> AnimationExt for O
where O: IsA<Animation>,

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fn follows_enable_animations_setting(&self) -> bool

Available on crate feature v1_3 only.
Gets whether @self should be skipped when animations are globally disabled. Read more
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fn state(&self) -> AnimationState

Gets the current value of @self. Read more
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fn target(&self) -> AnimationTarget

Gets the target @self animates. Read more
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fn value(&self) -> f64

Gets the current value of @self. Read more
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fn widget(&self) -> Widget

Gets the widget @self was created for. Read more
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fn pause(&self)

Pauses a playing animation for @self. Read more
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fn play(&self)

Starts the animation for @self. Read more
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fn reset(&self)

Resets the animation for @self. Read more
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fn resume(&self)

Resumes a paused animation for @self. Read more
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fn set_follow_enable_animations_setting(&self, setting: bool)

Available on crate feature v1_3 only.
Sets whether to skip @self when animations are globally disabled. Read more
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fn set_target(&self, target: &impl IsA<AnimationTarget>)

Sets the target @self animates to @target. Read more
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fn skip(&self)

Skips the animation for @self. Read more
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fn connect_done<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

This signal is emitted when the animation has been completed, either on its own or via calling skip().
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fn connect_follow_enable_animations_setting_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

Available on crate feature v1_3 only.
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fn connect_state_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

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fn connect_target_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

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fn connect_value_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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Upcasts an object to a reference of its superclass or interface T. Read more
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Tries to cast to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while upcast will do many checks at compile-time already. downcast will perform the same checks at runtime as dynamic_cast, but will also ensure some amount of compile-time safety. Read more
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where T: ObjectType,

Tries to cast to reference to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more
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Casts to T unconditionally. Read more
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fn from(t: T) -> T

Returns the argument unchanged.

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unsafe fn from_glib_none_num_as_vec(ptr: *mut GList, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec(ptr: *mut GList, num: usize) -> Vec<T>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for T

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unsafe fn from_glib_none_num_as_vec(ptr: *mut GPtrArray, num: usize) -> Vec<T>

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unsafe fn from_glib_container_as_vec(_: *const GList) -> Vec<T>

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unsafe fn from_glib_none_as_vec(ptr: *const GSList) -> Vec<T>

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unsafe fn from_glib_none_as_vec(ptr: *mut GList) -> Vec<T>

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unsafe fn from_glib_none_as_vec(ptr: *mut GSList) -> Vec<T>

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unsafe fn from_glib_container_as_vec(ptr: *mut GSList) -> Vec<T>

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unsafe fn from_glib_full_as_vec(ptr: *mut GSList) -> Vec<T>

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impl<O> GObjectPropertyExpressionExt for O
where O: IsA<Object>,

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fn property_expression(&self, property_name: &str) -> PropertyExpression

Create an expression looking up an object’s property.
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fn property_expression_weak(&self, property_name: &str) -> PropertyExpression

Create an expression looking up an object’s property with a weak reference.
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fn this_expression(property_name: &str) -> PropertyExpression

Create an expression looking up a property in the bound this object.
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

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Returns true if the object is an instance of (can be cast to) T.
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where T: IsClass,

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fn set_property(&self, property_name: &str, value: impl Into<Value>)

Sets the property property_name of the object to value value. Read more
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Sets the property property_name of the object to value value. Read more
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fn set_properties(&self, property_values: &[(&str, &dyn ToValue)])

Sets multiple properties of the object at once. Read more
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Sets multiple properties of the object at once. Read more
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Check if the object has a property property_name of the given type_. Read more
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Get the ParamSpec of the property property_name of this object.
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Return all ParamSpec of the properties of this object.
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where QD: 'static,

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where QD: 'static,

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where QD: 'static,

Retrieve previously set arbitrary data of this object with the given key. Read more
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where QD: 'static,

Set arbitrary data on this object with the given key. Read more
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Block a given signal handler. Read more
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Unblock a given signal handler.
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Stop emission of the currently emitted signal.
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Stop emission of the currently emitted signal by the (possibly detailed) signal name.
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Connect to the signal signal_name on this object. Read more
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Connect to the signal signal_id on this object. Read more
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Connect to the signal signal_name on this object. Read more
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unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerId
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Connect to the signal signal_id on this object. Read more
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Connect a closure to the signal signal_name on this object. Read more
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Connect a closure to the signal signal_id on this object. Read more
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Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to invoke_with_values, or invoke when using Rust closures.
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Emit signal by its name. Read more
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fn emit_by_name_with_details<R>( &self, signal_name: &str, details: Quark, args: &[&dyn ToValue] ) -> R

Emit signal by its name with details. Read more
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fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value] ) -> Option<Value>

Emit signal by its name with details. Read more
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fn emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue] ) -> R

Emit signal by signal id with details. Read more
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fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value] ) -> Option<Value>

Emit signal by signal id with details. Read more
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fn disconnect(&self, handler_id: SignalHandlerId)

Disconnect a previously connected signal handler.
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fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + Send + Sync + 'static,

Connect to the notify signal of the object. Read more
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fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + 'static,

Connect to the notify signal of the object. Read more
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unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F ) -> SignalHandlerId
where F: Fn(&T, &ParamSpec),

Connect to the notify signal of the object. Read more
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fn notify(&self, property_name: &str)

Notify that the given property has changed its value. Read more
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fn notify_by_pspec(&self, pspec: &ParamSpec)

Notify that the given property has changed its value. Read more
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fn downgrade(&self) -> WeakRef<T>

Downgrade this object to a weak reference.
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fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + Send + 'static,

Add a callback to be notified when the Object is disposed.
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fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + 'static,

Add a callback to be notified when the Object is disposed. Read more
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fn bind_property<'a, 'f, 't, O>( &'a self, source_property: &'a str, target: &'a O, target_property: &'a str ) -> BindingBuilder<'a, 'f, 't>
where O: ObjectType,

Bind property source_property on this object to the target_property on the target object. Read more
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fn ref_count(&self) -> u32

Returns the strong reference count of this object.
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unsafe fn run_dispose(&self)

Runs the dispose mechanism of the object. Read more
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impl<T> Property for T
where T: HasParamSpec,

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type Value = T

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impl<T> PropertyGet for T
where T: HasParamSpec,

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type Value = T

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fn get<R, F>(&self, f: F) -> R
where F: Fn(&<T as PropertyGet>::Value) -> R,

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impl<T> StaticTypeExt for T
where T: StaticType,

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fn ensure_type()

Ensures that the type has been registered with the type system.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> TransparentType for T

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T> TryFromClosureReturnValue for T
where T: for<'a> FromValue<'a> + StaticType + 'static,

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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<'a, T, C, E> FromValueOptional<'a> for T
where T: FromValue<'a, Checker = C>, C: ValueTypeChecker<Error = ValueTypeMismatchOrNoneError<E>>, E: Error + Send + 'static,

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impl<Super, Sub> MayDowncastTo<Sub> for Super
where Super: IsA<Super>, Sub: IsA<Super>,