Struct dazzle::ChildPropertyAction
source · pub struct ChildPropertyAction { /* private fields */ }
Expand description
Properties
child
Readable
child-property-name
Readable
container
Readable
Action
enabled
If action
is currently enabled.
If the action is disabled then calls to [ActionExtManual::activate()
][crate::gio::prelude::ActionExtManual::activate()] and
[ActionExtManual::change_state()
][crate::gio::prelude::ActionExtManual::change_state()] have no effect.
Readable
name
The name of the action. This is mostly meaningful for identifying
the action once it has been added to a [gio::ActionGroup
][crate::gio::ActionGroup]. It is immutable.
Readable
parameter-type
The type of the parameter that must be given when activating the
action. This is immutable, and may be None
if no parameter is needed when
activating the action.
Readable
state
The state of the action, or None
if the action is stateless.
Readable
state-type
The [glib::VariantType
][crate::glib::VariantType] of the state that the action has, or None
if the
action is stateless. This is immutable.
Readable
Implements
Implementations§
source§impl ChildPropertyAction
impl ChildPropertyAction
pub fn child(&self) -> Option<Widget>
pub fn child_property_name(&self) -> Option<GString>
pub fn container(&self) -> Option<Container>
sourcepub fn new(
name: &str,
container: &impl IsA<Container>,
child: &impl IsA<Widget>,
child_property_name: &str
) -> Option<Action>
pub fn new( name: &str, container: &impl IsA<Container>, child: &impl IsA<Widget>, child_property_name: &str ) -> Option<Action>
This creates a new [gio::Action
][crate::gio::Action] that will change when the underlying child
property of container
changes for child
.
name
the name of the action
container
the container of the widget
child
the widget for the child property
child_property_name
the name of the child property
Returns
A new ChildPropertyAction
.
pub fn connect_child_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_child_property_name_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_container_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
Trait Implementations§
source§impl Clone for ChildPropertyAction
impl Clone for ChildPropertyAction
source§impl Debug for ChildPropertyAction
impl Debug for ChildPropertyAction
source§impl Display for ChildPropertyAction
impl Display for ChildPropertyAction
source§impl HasParamSpec for ChildPropertyAction
impl HasParamSpec for ChildPropertyAction
type ParamSpec = ParamSpecObject
§type SetValue = ChildPropertyAction
type SetValue = ChildPropertyAction
type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, ChildPropertyAction>
fn param_spec_builder() -> Self::BuilderFn
source§impl Hash for ChildPropertyAction
impl Hash for ChildPropertyAction
source§impl Ord for ChildPropertyAction
impl Ord for ChildPropertyAction
source§impl ParentClassIs for ChildPropertyAction
impl ParentClassIs for ChildPropertyAction
source§impl<OT: ObjectType> PartialEq<OT> for ChildPropertyAction
impl<OT: ObjectType> PartialEq<OT> for ChildPropertyAction
source§impl<OT: ObjectType> PartialOrd<OT> for ChildPropertyAction
impl<OT: ObjectType> PartialOrd<OT> for ChildPropertyAction
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for ChildPropertyAction
impl StaticType for ChildPropertyAction
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for ChildPropertyAction
impl IsA<Action> for ChildPropertyAction
Auto Trait Implementations§
impl RefUnwindSafe for ChildPropertyAction
impl !Send for ChildPropertyAction
impl !Sync for ChildPropertyAction
impl Unpin for ChildPropertyAction
impl UnwindSafe for ChildPropertyAction
Blanket Implementations§
source§impl<O> ActionExt for O
impl<O> ActionExt for O
fn activate(&self, parameter: Option<&Variant>)
fn change_state(&self, value: &Variant)
fn is_enabled(&self) -> bool
fn name(&self) -> GString
fn parameter_type(&self) -> Option<VariantType>
fn state(&self) -> Option<Variant>
fn state_hint(&self) -> Option<Variant>
fn state_type(&self) -> Option<VariantType>
fn connect_enabled_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_name_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_parameter_type_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_state_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_state_type_notify<F>(&self, f: F) -> SignalHandlerId
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