Struct dazzle::PropertiesGroup
source · pub struct PropertiesGroup { /* private fields */ }
Expand description
Implementations§
source§impl PropertiesGroup
impl PropertiesGroup
sourcepub fn new(object: &impl IsA<Object>) -> PropertiesGroup
Available on crate feature v3_26
only.
pub fn new(object: &impl IsA<Object>) -> PropertiesGroup
v3_26
only.This creates a new PropertiesGroup
to create stateful actions
around properties in object
.
Call add_property()
to add a property to
action name mapping for this group. Until you’ve called this,
no actions are mapped.
Note that PropertiesGroup
only holds a weak reference to
object
and therefore you must keep object
alive elsewhere.
object
The object containing the properties
Returns
sourcepub fn for_type(object_type: Type) -> PropertiesGroup
pub fn for_type(object_type: Type) -> PropertiesGroup
This creates a new PropertiesGroup
for which the initial object is
None
.
Set object_type
to a type of a class which is a [glib::Object
][crate::glib::Object]-based type.
object_type
A GObjectClass
based type
Returns
sourcepub fn add_all_properties(&self)
Available on crate feature v3_26
only.
pub fn add_all_properties(&self)
v3_26
only.This function will try to add all properties found on the target
instance to the group. Only properties that are supported by the
PropertiesGroup
will be added.
The action name of all added properties will be identical to their property name.
sourcepub fn add_property(&self, name: &str, property_name: &str)
Available on crate feature v3_26
only.
pub fn add_property(&self, name: &str, property_name: &str)
v3_26
only.Adds a new stateful action named name
which maps to the underlying
property property_name
of object
.
name
the name of the action
property_name
the name of the property
sourcepub fn add_property_full(
&self,
name: &str,
property_name: &str,
flags: PropertiesFlags
)
Available on crate feature v3_26
only.
pub fn add_property_full( &self, name: &str, property_name: &str, flags: PropertiesFlags )
v3_26
only.Adds a new stateful action named name
which maps to the underlying
property property_name
of object
.
Seting flags
allows you to tweak some settings about the action.
name
the name of the action
property_name
the name of the property
flags
optional flags for the action
sourcepub fn remove(&self, name: &str)
Available on crate feature v3_26
only.
pub fn remove(&self, name: &str)
v3_26
only.Removes an action from self
that was previously added with
add_property()
. name
should match the
name parameter to that function.
name
the name of the action
pub fn object(&self) -> Option<Object>
pub fn set_object<P: IsA<Object>>(&self, object: Option<&P>)
pub fn object_type(&self) -> Type
pub fn connect_object_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
Trait Implementations§
source§impl Clone for PropertiesGroup
impl Clone for PropertiesGroup
source§impl Debug for PropertiesGroup
impl Debug for PropertiesGroup
source§impl Display for PropertiesGroup
impl Display for PropertiesGroup
source§impl HasParamSpec for PropertiesGroup
impl HasParamSpec for PropertiesGroup
type ParamSpec = ParamSpecObject
§type SetValue = PropertiesGroup
type SetValue = PropertiesGroup
type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, PropertiesGroup>
fn param_spec_builder() -> Self::BuilderFn
source§impl Hash for PropertiesGroup
impl Hash for PropertiesGroup
source§impl Ord for PropertiesGroup
impl Ord for PropertiesGroup
source§impl ParentClassIs for PropertiesGroup
impl ParentClassIs for PropertiesGroup
source§impl<OT: ObjectType> PartialEq<OT> for PropertiesGroup
impl<OT: ObjectType> PartialEq<OT> for PropertiesGroup
source§impl<OT: ObjectType> PartialOrd<OT> for PropertiesGroup
impl<OT: ObjectType> PartialOrd<OT> for PropertiesGroup
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for PropertiesGroup
impl StaticType for PropertiesGroup
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for PropertiesGroup
impl IsA<ActionGroup> for PropertiesGroup
Auto Trait Implementations§
impl RefUnwindSafe for PropertiesGroup
impl !Send for PropertiesGroup
impl !Sync for PropertiesGroup
impl Unpin for PropertiesGroup
impl UnwindSafe for PropertiesGroup
Blanket Implementations§
source§impl<O> ActionGroupExt for Owhere
O: IsA<ActionGroup>,
impl<O> ActionGroupExt for Owhere
O: IsA<ActionGroup>,
fn action_added(&self, action_name: &str)
fn action_enabled_changed(&self, action_name: &str, enabled: bool)
fn action_removed(&self, action_name: &str)
fn action_state_changed(&self, action_name: &str, state: &Variant)
fn activate_action(&self, action_name: &str, parameter: Option<&Variant>)
fn change_action_state(&self, action_name: &str, value: &Variant)
fn is_action_enabled(&self, action_name: &str) -> bool
fn action_parameter_type(&self, action_name: &str) -> Option<VariantType>
fn action_state(&self, action_name: &str) -> Option<Variant>
fn action_state_hint(&self, action_name: &str) -> Option<Variant>
fn action_state_type(&self, action_name: &str) -> Option<VariantType>
fn has_action(&self, action_name: &str) -> bool
fn list_actions(&self) -> Vec<GString>
fn connect_action_added<F>(&self, detail: Option<&str>, f: F) -> SignalHandlerId
fn connect_action_enabled_changed<F>( &self, detail: Option<&str>, f: F ) -> SignalHandlerId
fn connect_action_removed<F>( &self, detail: Option<&str>, f: F ) -> SignalHandlerId
fn connect_action_state_changed<F>( &self, detail: Option<&str>, f: F ) -> SignalHandlerId
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source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moresource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moresource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F ) -> SignalHandlerId
notify
signal of the object. Read more