Struct libgweather::Location

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pub struct Location { /* private fields */ }
Expand description

A GWeatherLocation represents a “location” of some type known to libgweather; anything from a single weather station to the entire world.

See LocationLevel for information about how the hierarchy of locations works.

Implementations§

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impl Location

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pub fn new_detached( name: &str, icao: Option<&str>, latitude: f64, longitude: f64 ) -> Location

Construct a new location from the given data, supplementing any missing information from the static database.

§name

the user visible location name

§icao

the ICAO code of the location

§latitude

the latitude of the location

§longitude

the longitude of the location

§Returns

the newly created detached location

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pub fn deserialize(&self, serialized: &Variant) -> Location

This call undoes the effect of gweather_location_serialize(), that is, it turns a #GVariant into a #GWeatherLocation. The conversion happens in the context of @self (i.e, for a city or weather station, the resulting location will be attached to a administrative division, country and region as appropriate).

§serialized

the #GVariant representing the #GWeatherLocation

§Returns

the deserialized location.

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pub fn equal(&self, two: &Location) -> bool

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pub fn find_by_country_code(&self, country_code: &str) -> Location

Retrieves the country identified by the specified ISO 3166 code, if present in the database.

§country_code

a country code

§Returns

a country level #GWeatherLocation, or None.

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pub fn find_by_station_code(&self, station_code: &str) -> Option<Location>

Retrieves the weather station identifier by @station_code.

Note that multiple instances of the same weather station can exist in the database, and this function will return any of them, so this not usually what you want.

See deserialize() to recover a stored location.

§station_code

a 4 letter METAR code

§Returns

a weather station level location for the given station code, or NULL if none exists in the database

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pub fn find_nearest_city(&self, lat: f64, lon: f64) -> Location

Finds the nearest city to the passed latitude and longitude, among the descendants of @self.

The given location must be at most a LocationLevel::Adm1 location. This restriction may be lifted in a future version.

Note that this function does not check if (@lat, @lon) fall inside @self, or are in the same region and time zone as the return value.

§lat

Latitude, in degrees

§lon

Longitude, in degrees

§Returns

the city closest to (@lat, @lon), in the region or administrative district of @self.

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pub fn find_nearest_city_full( &self, lat: f64, lon: f64, func: Option<Box_<dyn Fn(&Location) -> bool + 'static>> ) -> Location

Finds the nearest city to the passed latitude and longitude, among the descendants of @self.

Supports the use of own filter function to filter out locations.

Geocoding should be done on the application side if needed.

@self must be at most a LocationLevel::Adm1 location. This restriction may be lifted in a future version.

§lat

Latitude, in degrees

§lon

Longitude, in degrees

§func

a function to iterate over the locations; the function must return TRUE to continue checking for the location, and FALSE to filter the location out

§Returns

the city closest to (@lat, @lon), in the region or administrative district of @self with validation of filter function

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pub fn city_name(&self) -> Option<GString>

Retrieves the city name for the given location.

For a GWEATHER_LOCATION_CITY or GWEATHER_LOCATION_DETACHED location, this method is equivalent to name().

For a GWEATHER_LOCATION_WEATHER_STATION location, this is equivalent to calling name() on the location’s parent.

For other locations this method will return NULL.

§Returns

the city name of the location

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pub fn code(&self) -> Option<GString>

Gets the METAR station code associated with a GWEATHER_LOCATION_WEATHER_STATION location.

§Returns

the location’s METAR station code

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pub fn coords(&self) -> (f64, f64)

Gets @self’s coordinates.

You must call has_coords() before calling this function.

§Returns
§latitude

the return location for the latitude

§longitude

the return location for the longitude

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pub fn country(&self) -> Option<GString>

Gets the ISO 3166 country code of the given location.

For GWEATHER_LOCATION_WORLD and GWEATHER_LOCATION_REGION, this function returns NULL.

§Returns

the location’s country code

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pub fn country_name(&self) -> Option<GString>

Retrieves the country name for the given location.

For a GWEATHER_LOCATION_COUNTRY location, this is equivalent to name().

For a GWEATHER_LOCATION_REGION and GWEATHER_LOCATION_WORLD location, this method will return NULL.

For other location levels, this method will find the parent GWEATHER_LOCATION_COUNTRY and return its name.

§Returns

the location’s country name

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pub fn distance(&self, loc2: &Location) -> f64

Determines the distance in kilometers between @self and @loc2.

§loc2

a second #GWeatherLocation

§Returns

the distance between @self and @loc2.

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pub fn english_name(&self) -> Option<GString>

Gets the location’s name.

§Returns

the location’s name

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pub fn english_sort_name(&self) -> Option<GString>

Gets the location’s name, in a representation useful for comparisons.

The “sort name” is the location’s name after having g_utf8_normalize() (with G_NORMALIZE_ALL) and g_utf8_casefold() called on it. You can use this to sort locations, or to comparing user input against a location name.

§Returns

the sort name of the location

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pub fn level(&self) -> LocationLevel

Gets @self’s level, from LocationLevel::World, to LocationLevel::WeatherStation.

§Returns

@self’s level

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pub fn name(&self) -> Option<GString>

Gets the location’s name, localized into the current language.

§Returns

the location’s name

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pub fn parent(&self) -> Option<Location>

Gets the location’s parent.

§Returns

the location’s parent

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pub fn sort_name(&self) -> Option<GString>

Gets the location’s name, localized into the current language, in a representation useful for comparisons.

The “sort name” is the location’s name after having g_utf8_normalize() (with G_NORMALIZE_ALL) and g_utf8_casefold() called on it. You can use this to sort locations, or to comparing user input against a location name.

§Returns

the sort name of the location

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pub fn timezone(&self) -> Option<TimeZone>

Gets the timezone associated with @self, if known.

§Returns

the location’s timezone

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pub fn timezone_str(&self) -> Option<GString>

Gets the timezone associated with @self, if known, as a string.

§Returns

the location’s timezone as a string

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pub fn timezones(&self) -> Vec<TimeZone>

Gets an array of all timezones associated with any location under @self.

Use gweather_location_free_timezones() to free this array.

§Returns

the timezones associated with the location

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pub fn has_coords(&self) -> bool

Checks if @self has valid latitude and longitude.

§Returns

true if @self has valid latitude and longitude.

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pub fn has_timezone(&self) -> bool

Checks whether the location has a timezone.

§Returns

true if the location has a timezone; false otherwise

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pub fn next_child(&self, child: Option<Location>) -> Option<Location>

Allows iterating all children of a location.

Pass NULL to get the first child, and any child to get the next one.

Note that the reference to @child is taken, meaning iterating all children is as simple as:

⚠️ The following code is in c ⚠️

  g_autoptr (GWeatherLocation) child = NULL;
  while ((child = gweather_location_next_child (location, child)))
    {
       // Do something with child
    }
§child

the next child

§Returns

The next child, if one exists

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pub fn serialize(&self) -> Variant

Transforms a #GWeatherLocation into a #GVariant, in a way that calling gweather_location_deserialize() will hold an equivalent #GWeatherLocation. The resulting variant can then be stored into GSettings or on disk. This call is only valid for cities, weather stations and detached locations. The format of the resulting #GVariant is private to libgweather, and it is subject to change. You should use the “v” format in GSettings, to ensure maximum compatibility with future versions of the library.

§Returns

the serialization of @location.

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pub fn world() -> Option<Location>

Obtains the shared GWeatherLocation of type GWEATHER_LOCATION_WORLD, representing a hierarchy containing all of the locations from the location data.

§Returns

a GWEATHER_LOCATION_WORLD location, or NULL if the locations data could not be found or could not be parsed.

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impl Location

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pub fn detect_nearest_city<P: FnOnce(Result<Location, Error>) + 'static>( &self, lat: f64, lon: f64, cancellable: Option<&impl IsA<Cancellable>>, callback: P )

Initializes geocode reversing to find place for (@lat, @lon) coordinates.

Calls the callback function passed by user when the result is ready.

The given location must be at most a LocationLevel::Adm1 location; this restriction may be lifted in a future version.

§lat

Latitude, in degrees

§lon

Longitude, in degrees

§cancellable

a cancellable instance

§callback

callback function

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pub fn detect_nearest_city_future( &self, lat: f64, lon: f64 ) -> Pin<Box_<dyn Future<Output = Result<Location, Error>> + 'static>>

Trait Implementations§

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impl Clone for Location

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fn clone(&self) -> Self

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Location

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl HasParamSpec for Location

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type ParamSpec = ParamSpecObject

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type SetValue = Location

Preferred value to be used as setter for the associated ParamSpec.
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type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, Location>

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fn param_spec_builder() -> Self::BuilderFn

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impl Hash for Location

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fn hash<H>(&self, state: &mut H)
where H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for Location

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fn cmp(&self, other: &Self) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized + PartialOrd,

Restrict a value to a certain interval. Read more
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impl ParentClassIs for Location

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impl<OT: ObjectType> PartialEq<OT> for Location

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fn eq(&self, other: &OT) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<OT: ObjectType> PartialOrd<OT> for Location

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fn partial_cmp(&self, other: &OT) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl StaticType for Location

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fn static_type() -> Type

Returns the type identifier of Self.
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impl Eq for Location

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Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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Mutably borrows from an owned value. Read more
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Upcasts an object to a reference of its superclass or interface T. Read more
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Tries to downcast to a subclass or interface implementor T. Read more
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Tries to downcast to a reference of its subclass or interface implementor T. Read more
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Tries to cast to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while upcast will do many checks at compile-time already. downcast will perform the same checks at runtime as dynamic_cast, but will also ensure some amount of compile-time safety. Read more
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Tries to cast to reference to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more
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Casts to T unconditionally. Read more
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Returns the argument unchanged.

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unsafe fn from_glib_none_as_vec(ptr: *const GSList) -> Vec<T>

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unsafe fn from_glib_none_as_vec(ptr: *mut GList) -> Vec<T>

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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where T: Into<Value>,

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impl<U> IsSubclassableExt for U

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impl<T> ObjectExt for T
where T: ObjectType,

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where U: StaticType,

Returns true if the object is an instance of (can be cast to) T.
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Returns the type of the object.
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fn object_class(&self) -> &Class<Object>

Returns the ObjectClass of the object. Read more
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where T: IsClass,

Returns the class of the object.
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fn set_property(&self, property_name: &str, value: impl Into<Value>)

Sets the property property_name of the object to value value. Read more
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fn set_property_from_value(&self, property_name: &str, value: &Value)

Sets the property property_name of the object to value value. Read more
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fn set_properties(&self, property_values: &[(&str, &dyn ToValue)])

Sets multiple properties of the object at once. Read more
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Sets multiple properties of the object at once. Read more
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where V: for<'b> FromValue<'b> + 'static,

Gets the property property_name of the object and cast it to the type V. Read more
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Gets the property property_name of the object. Read more
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Check if the object has a property property_name of the given type_. Read more
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Get the type of the property property_name of this object. Read more
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fn find_property(&self, property_name: &str) -> Option<ParamSpec>

Get the ParamSpec of the property property_name of this object.
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Return all ParamSpec of the properties of this object.
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fn freeze_notify(&self) -> PropertyNotificationFreezeGuard

Freeze all property notifications until the return guard object is dropped. Read more
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unsafe fn set_qdata<QD>(&self, key: Quark, value: QD)
where QD: 'static,

Set arbitrary data on this object with the given key. Read more
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unsafe fn qdata<QD>(&self, key: Quark) -> Option<NonNull<QD>>
where QD: 'static,

Return previously set arbitrary data of this object with the given key. Read more
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where QD: 'static,

Retrieve previously set arbitrary data of this object with the given key. Read more
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where QD: 'static,

Set arbitrary data on this object with the given key. Read more
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where QD: 'static,

Return previously set arbitrary data of this object with the given key. Read more
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Retrieve previously set arbitrary data of this object with the given key. Read more
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fn block_signal(&self, handler_id: &SignalHandlerId)

Block a given signal handler. Read more
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fn unblock_signal(&self, handler_id: &SignalHandlerId)

Unblock a given signal handler.
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fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)

Stop emission of the currently emitted signal.
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fn stop_signal_emission_by_name(&self, signal_name: &str)

Stop emission of the currently emitted signal by the (possibly detailed) signal name.
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fn connect<F>( &self, signal_name: &str, after: bool, callback: F ) -> SignalHandlerId
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Connect to the signal signal_name on this object. Read more
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Connect to the signal signal_id on this object. Read more
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where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_name on this object. Read more
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fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_id on this object. Read more
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where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_name on this object. Read more
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unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_id on this object. Read more
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Connect a closure to the signal signal_name on this object. Read more
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Connect a closure to the signal signal_id on this object. Read more
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fn watch_closure(&self, closure: &impl AsRef<Closure>)

Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to invoke_with_values, or invoke when using Rust closures.
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fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> R

Emit signal by signal id. Read more
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fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>

Same as Self::emit but takes Value for the arguments.
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fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> R

Emit signal by its name. Read more
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fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value] ) -> Option<Value>

Emit signal by its name. Read more
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fn emit_by_name_with_details<R>( &self, signal_name: &str, details: Quark, args: &[&dyn ToValue] ) -> R

Emit signal by its name with details. Read more
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fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value] ) -> Option<Value>

Emit signal by its name with details. Read more
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fn emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue] ) -> R

Emit signal by signal id with details. Read more
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fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value] ) -> Option<Value>

Emit signal by signal id with details. Read more
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fn disconnect(&self, handler_id: SignalHandlerId)

Disconnect a previously connected signal handler.
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fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + Send + Sync + 'static,

Connect to the notify signal of the object. Read more
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fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + 'static,

Connect to the notify signal of the object. Read more
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unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F ) -> SignalHandlerId
where F: Fn(&T, &ParamSpec),

Connect to the notify signal of the object. Read more
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fn notify(&self, property_name: &str)

Notify that the given property has changed its value. Read more
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fn notify_by_pspec(&self, pspec: &ParamSpec)

Notify that the given property has changed its value. Read more
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fn downgrade(&self) -> WeakRef<T>

Downgrade this object to a weak reference.
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fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + Send + 'static,

Add a callback to be notified when the Object is disposed.
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fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + 'static,

Add a callback to be notified when the Object is disposed. Read more
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fn bind_property<'f, 't, O, 'a>( &'a self, source_property: &'a str, target: &'a O, target_property: &'a str ) -> BindingBuilder<'a, 'f, 't>
where O: ObjectType,

Bind property source_property on this object to the target_property on the target object. Read more
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fn ref_count(&self) -> u32

Returns the strong reference count of this object.
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unsafe fn run_dispose(&self)

Runs the dispose mechanism of the object. Read more
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impl<T> Property for T
where T: HasParamSpec,

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type Value = T

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impl<T> PropertyGet for T
where T: HasParamSpec,

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type Value = T

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fn get<R, F>(&self, f: F) -> R
where F: Fn(&<T as PropertyGet>::Value) -> R,

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impl<T> StaticTypeExt for T
where T: StaticType,

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fn ensure_type()

Ensures that the type has been registered with the type system.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> TransparentType for T

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T> TryFromClosureReturnValue for T
where T: for<'a> FromValue<'a> + StaticType + 'static,

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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<'a, T, C, E> FromValueOptional<'a> for T
where T: FromValue<'a, Checker = C>, C: ValueTypeChecker<Error = ValueTypeMismatchOrNoneError<E>>, E: Error + Send + 'static,

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impl<Super, Sub> MayDowncastTo<Sub> for Super
where Super: IsA<Super>, Sub: IsA<Super>,