Struct libgweather::Location
source · pub struct Location { /* private fields */ }
Expand description
A GWeatherLocation
represents a “location” of some type known to
libgweather; anything from a single weather station to the entire
world.
See LocationLevel
for information about how the
hierarchy of locations works.
GLib type: GObject with reference counted clone semantics.
Implementations§
source§impl Location
impl Location
sourcepub fn new_detached(
name: &str,
icao: Option<&str>,
latitude: f64,
longitude: f64,
) -> Location
pub fn new_detached( name: &str, icao: Option<&str>, latitude: f64, longitude: f64, ) -> Location
Construct a new location from the given data, supplementing any missing information from the static database.
§name
the user visible location name
§icao
the ICAO code of the location
§latitude
the latitude of the location
§longitude
the longitude of the location
§Returns
the newly created detached location
sourcepub fn deserialize(&self, serialized: &Variant) -> Location
pub fn deserialize(&self, serialized: &Variant) -> Location
This call undoes the effect of gweather_location_serialize(), that is, it turns a #GVariant into a #GWeatherLocation. The conversion happens in the context of @self (i.e, for a city or weather station, the resulting location will be attached to a administrative division, country and region as appropriate).
§serialized
the #GVariant representing the #GWeatherLocation
§Returns
the deserialized location.
pub fn equal(&self, two: &Location) -> bool
sourcepub fn find_by_country_code(&self, country_code: &str) -> Location
pub fn find_by_country_code(&self, country_code: &str) -> Location
sourcepub fn find_by_station_code(&self, station_code: &str) -> Option<Location>
pub fn find_by_station_code(&self, station_code: &str) -> Option<Location>
Retrieves the weather station identifier by @station_code.
Note that multiple instances of the same weather station can exist in the database, and this function will return any of them, so this not usually what you want.
See deserialize()
to recover a stored location.
§station_code
a 4 letter METAR code
§Returns
a weather station level location
for the given station code, or NULL
if none exists in the database
sourcepub fn find_nearest_city(&self, lat: f64, lon: f64) -> Location
pub fn find_nearest_city(&self, lat: f64, lon: f64) -> Location
Finds the nearest city to the passed latitude and longitude, among the descendants of @self.
The given location must be at most a LocationLevel::Adm1
location.
This restriction may be lifted in a future version.
Note that this function does not check if (@lat, @lon) fall inside @self, or are in the same region and time zone as the return value.
§lat
Latitude, in degrees
§lon
Longitude, in degrees
§Returns
the city closest to (@lat, @lon), in the region or administrative district of @self.
sourcepub fn find_nearest_city_full(
&self,
lat: f64,
lon: f64,
func: Option<Box_<dyn Fn(&Location) -> bool + 'static>>,
) -> Location
pub fn find_nearest_city_full( &self, lat: f64, lon: f64, func: Option<Box_<dyn Fn(&Location) -> bool + 'static>>, ) -> Location
Finds the nearest city to the passed latitude and longitude, among the descendants of @self.
Supports the use of own filter function to filter out locations.
Geocoding should be done on the application side if needed.
@self must be at most a LocationLevel::Adm1
location.
This restriction may be lifted in a future version.
§lat
Latitude, in degrees
§lon
Longitude, in degrees
§func
a function to iterate
over the locations; the function must return TRUE
to continue checking
for the location, and FALSE
to filter the location out
§Returns
the city closest to (@lat, @lon), in the region or administrative district of @self with validation of filter function
sourcepub fn city_name(&self) -> Option<GString>
pub fn city_name(&self) -> Option<GString>
Retrieves the city name for the given location.
For a GWEATHER_LOCATION_CITY
or GWEATHER_LOCATION_DETACHED
location,
this method is equivalent to name()
.
For a GWEATHER_LOCATION_WEATHER_STATION
location, this is equivalent to
calling name()
on the location’s parent.
For other locations this method will return NULL
.
§Returns
the city name of the location
sourcepub fn code(&self) -> Option<GString>
pub fn code(&self) -> Option<GString>
Gets the METAR station code associated with a
GWEATHER_LOCATION_WEATHER_STATION
location.
§Returns
the location’s METAR station code
sourcepub fn coords(&self) -> (f64, f64)
pub fn coords(&self) -> (f64, f64)
Gets @self’s coordinates.
You must call has_coords()
before calling
this function.
§Returns
§latitude
the return location for the latitude
§longitude
the return location for the longitude
sourcepub fn country(&self) -> Option<GString>
pub fn country(&self) -> Option<GString>
Gets the ISO 3166 country code of the given location.
For GWEATHER_LOCATION_WORLD
and GWEATHER_LOCATION_REGION
, this
function returns NULL
.
§Returns
the location’s country code
sourcepub fn country_name(&self) -> Option<GString>
pub fn country_name(&self) -> Option<GString>
Retrieves the country name for the given location.
For a GWEATHER_LOCATION_COUNTRY
location, this is equivalent to
name()
.
For a GWEATHER_LOCATION_REGION
and GWEATHER_LOCATION_WORLD
location,
this method will return NULL
.
For other location levels, this method will find the parent
GWEATHER_LOCATION_COUNTRY
and return its name.
§Returns
the location’s country name
sourcepub fn english_name(&self) -> Option<GString>
pub fn english_name(&self) -> Option<GString>
sourcepub fn english_sort_name(&self) -> Option<GString>
pub fn english_sort_name(&self) -> Option<GString>
Gets the location’s name, in a representation useful for comparisons.
The “sort name” is the location’s name after having g_utf8_normalize()
(with G_NORMALIZE_ALL
) and g_utf8_casefold() called on it. You can
use this to sort locations, or to comparing user input against a
location name.
§Returns
the sort name of the location
sourcepub fn level(&self) -> LocationLevel
pub fn level(&self) -> LocationLevel
Gets @self’s level, from LocationLevel::World
, to
LocationLevel::WeatherStation
.
§Returns
@self’s level
sourcepub fn sort_name(&self) -> Option<GString>
pub fn sort_name(&self) -> Option<GString>
Gets the location’s name, localized into the current language, in a representation useful for comparisons.
The “sort name” is the location’s name after having g_utf8_normalize()
(with G_NORMALIZE_ALL
) and g_utf8_casefold() called on it. You can
use this to sort locations, or to comparing user input against a
location name.
§Returns
the sort name of the location
sourcepub fn timezone_str(&self) -> Option<GString>
pub fn timezone_str(&self) -> Option<GString>
Gets the timezone associated with @self, if known, as a string.
§Returns
the location’s timezone as a string
sourcepub fn timezones(&self) -> Vec<TimeZone>
pub fn timezones(&self) -> Vec<TimeZone>
Gets an array of all timezones associated with any location under @self.
Use gweather_location_free_timezones() to free this array.
§Returns
the timezones associated with the location
sourcepub fn has_coords(&self) -> bool
pub fn has_coords(&self) -> bool
sourcepub fn has_timezone(&self) -> bool
pub fn has_timezone(&self) -> bool
Checks whether the location has a timezone.
§Returns
true if the location has a timezone; false otherwise
sourcepub fn next_child(&self, child: Option<Location>) -> Option<Location>
pub fn next_child(&self, child: Option<Location>) -> Option<Location>
Allows iterating all children of a location.
Pass NULL
to get the first child, and any child to get the next one.
Note that the reference to @child is taken, meaning iterating all children is as simple as:
⚠️ The following code is in c ⚠️
g_autoptr (GWeatherLocation) child = NULL;
while ((child = gweather_location_next_child (location, child)))
{
// Do something with child
}
§child
the next child
§Returns
The next child, if one exists
sourcepub fn serialize(&self) -> Variant
pub fn serialize(&self) -> Variant
Transforms a #GWeatherLocation into a #GVariant, in a way that calling gweather_location_deserialize() will hold an equivalent #GWeatherLocation. The resulting variant can then be stored into GSettings or on disk. This call is only valid for cities, weather stations and detached locations. The format of the resulting #GVariant is private to libgweather, and it is subject to change. You should use the “v” format in GSettings, to ensure maximum compatibility with future versions of the library.
§Returns
the serialization of @location.
sourcepub fn world() -> Option<Location>
pub fn world() -> Option<Location>
Obtains the shared GWeatherLocation
of type GWEATHER_LOCATION_WORLD
,
representing a hierarchy containing all of the locations from the
location data.
§Returns
a GWEATHER_LOCATION_WORLD
location, or NULL
if the locations data could not be found or could
not be parsed.
source§impl Location
impl Location
sourcepub fn detect_nearest_city<P: FnOnce(Result<Location, Error>) + 'static>(
&self,
lat: f64,
lon: f64,
cancellable: Option<&impl IsA<Cancellable>>,
callback: P,
)
pub fn detect_nearest_city<P: FnOnce(Result<Location, Error>) + 'static>( &self, lat: f64, lon: f64, cancellable: Option<&impl IsA<Cancellable>>, callback: P, )
Initializes geocode reversing to find place for (@lat, @lon) coordinates.
Calls the callback function passed by user when the result is ready.
The given location must be at most a LocationLevel::Adm1
location; this
restriction may be lifted in a future version.
§lat
Latitude, in degrees
§lon
Longitude, in degrees
§cancellable
a cancellable instance
§callback
callback function
pub fn detect_nearest_city_future( &self, lat: f64, lon: f64, ) -> Pin<Box_<dyn Future<Output = Result<Location, Error>> + 'static>>
Trait Implementations§
source§impl HasParamSpec for Location
impl HasParamSpec for Location
source§impl Ord for Location
impl Ord for Location
source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
source§impl<OT: ObjectType> PartialEq<OT> for Location
impl<OT: ObjectType> PartialEq<OT> for Location
source§impl<OT: ObjectType> PartialOrd<OT> for Location
impl<OT: ObjectType> PartialOrd<OT> for Location
source§fn partial_cmp(&self, other: &OT) -> Option<Ordering>
fn partial_cmp(&self, other: &OT) -> Option<Ordering>
Partial comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for Location
impl StaticType for Location
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for Location
Auto Trait Implementations§
impl Freeze for Location
impl RefUnwindSafe for Location
impl !Send for Location
impl !Sync for Location
impl Unpin for Location
impl UnwindSafe for Location
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fn unblock_signal(&self, handler_id: &SignalHandlerId)
source§fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
source§fn stop_signal_emission_by_name(&self, signal_name: &str)
fn stop_signal_emission_by_name(&self, signal_name: &str)
source§fn connect<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name
on this object. Read moresource§fn connect_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id
on this object. Read moresource§fn connect_local<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_local<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name
on this object. Read moresource§fn connect_local_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id
on this object. Read moresource§unsafe fn connect_unsafe<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name
on this object. Read moresource§unsafe fn connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id
on this object. Read moresource§fn connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure, ) -> SignalHandlerId
signal_name
on this object. Read moresource§fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure, ) -> SignalHandlerId
signal_id
on this object. Read moresource§fn watch_closure(&self, closure: &impl AsRef<Closure>)
fn watch_closure(&self, closure: &impl AsRef<Closure>)
closure
to the lifetime of the object. When
the object’s reference count drops to zero, the closure will be
invalidated. An invalidated closure will ignore any calls to
invoke_with_values
, or
invoke
when using Rust closures.source§fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
source§fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
Self::emit
but takes Value
for the arguments.source§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
source§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>
source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
source§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>
source§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>
source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moresource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moresource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify
signal of the object. Read more