pub struct WindowProperties { /* private fields */ }Expand description
Window properties of a WebView.
The content of a WebView can request to change certain
properties of the window containing the view. This can include the x, y position
of the window, the width and height but also if a toolbar,
scrollbar, statusbar, locationbar should be visible to the user,
and the request to show the WebView fullscreen.
The ready-to-show signal handler is the proper place
to apply the initial window properties. Then you can monitor the
WindowProperties by connecting to ::notify signal.
⚠️ The following code is in c ⚠️
static void ready_to_show_cb (WebKitWebView *web_view, gpointer user_data)
{
GtkWidget *window;
WebKitWindowProperties *window_properties;
gboolean visible;
// Create the window to contain the WebKitWebView.
window = browser_window_new ();
gtk_container_add (GTK_CONTAINER (window), GTK_WIDGET (web_view));
gtk_widget_show (GTK_WIDGET (web_view));
// Get the WebKitWindowProperties of the web view and monitor it.
window_properties = webkit_web_view_get_window_properties (web_view);
g_signal_connect (window_properties, "notify::geometry",
G_CALLBACK (window_geometry_changed), window);
g_signal_connect (window_properties, "notify::toolbar-visible",
G_CALLBACK (window_toolbar_visibility_changed), window);
g_signal_connect (window_properties, "notify::menubar-visible",
G_CALLBACK (window_menubar_visibility_changed), window);
// Apply the window properties before showing the window.
visible = webkit_window_properties_get_toolbar_visible (window_properties);
browser_window_set_toolbar_visible (BROWSER_WINDOW (window), visible);
visible = webkit_window_properties_get_menubar_visible (window_properties);
browser_window_set_menubar_visible (BROWSER_WINDOW (window), visible);
if (webkit_window_properties_get_fullscreen (window_properties)) {
gtk_window_fullscreen (GTK_WINDOW (window));
} else {
GdkRectangle geometry;
gtk_window_set_resizable (GTK_WINDOW (window),
webkit_window_properties_get_resizable (window_properties));
webkit_window_properties_get_geometry (window_properties, &geometry);
gtk_window_move (GTK_WINDOW (window), geometry.x, geometry.y);
gtk_window_resize (GTK_WINDOW (window), geometry.width, geometry.height);
}
gtk_widget_show (window);
}§Properties
§fullscreen
Whether window will be displayed fullscreen.
Readable | Writeable | Construct Only
§geometry
The size and position of the window on the screen.
Readable | Writeable | Construct Only
§locationbar-visible
Whether the locationbar should be visible for the window.
Readable | Writeable | Construct Only
§menubar-visible
Whether the menubar should be visible for the window.
Readable | Writeable | Construct Only
§resizable
Whether the window can be resized.
Readable | Writeable | Construct Only
§scrollbars-visible
Whether the scrollbars should be visible for the window.
Readable | Writeable | Construct Only
§statusbar-visible
Whether the statusbar should be visible for the window.
Readable | Writeable | Construct Only
§toolbar-visible
Whether the toolbar should be visible for the window.
Readable | Writeable | Construct Only
GLib type: GObject with reference counted clone semantics.
Implementations§
Source§impl WindowProperties
impl WindowProperties
Sourcepub fn builder() -> WindowPropertiesBuilder
pub fn builder() -> WindowPropertiesBuilder
Creates a new builder-pattern struct instance to construct WindowProperties objects.
This method returns an instance of WindowPropertiesBuilder which can be used to create WindowProperties objects.
Sourcepub fn is_fullscreen(&self) -> bool
pub fn is_fullscreen(&self) -> bool
Sourcepub fn is_locationbar_visible(&self) -> bool
pub fn is_locationbar_visible(&self) -> bool
Sourcepub fn is_resizable(&self) -> bool
pub fn is_resizable(&self) -> bool
Sourcepub fn is_scrollbars_visible(&self) -> bool
pub fn is_scrollbars_visible(&self) -> bool
Sourcepub fn is_statusbar_visible(&self) -> bool
pub fn is_statusbar_visible(&self) -> bool
Trait Implementations§
Source§impl Clone for WindowProperties
impl Clone for WindowProperties
Source§impl Debug for WindowProperties
impl Debug for WindowProperties
Source§impl HasParamSpec for WindowProperties
impl HasParamSpec for WindowProperties
type ParamSpec = ParamSpecObject
Source§type SetValue = WindowProperties
type SetValue = WindowProperties
type BuilderFn = fn(&str) -> ParamSpecObjectBuilder<'_, WindowProperties>
fn param_spec_builder() -> Self::BuilderFn
Source§impl Hash for WindowProperties
impl Hash for WindowProperties
Source§impl Ord for WindowProperties
impl Ord for WindowProperties
Source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
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fn max(self, other: Self) -> Selfwhere
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Source§impl ParentClassIs for WindowProperties
impl ParentClassIs for WindowProperties
Source§impl<OT: ObjectType> PartialEq<OT> for WindowProperties
impl<OT: ObjectType> PartialEq<OT> for WindowProperties
Source§impl<OT: ObjectType> PartialOrd<OT> for WindowProperties
impl<OT: ObjectType> PartialOrd<OT> for WindowProperties
Source§impl StaticType for WindowProperties
impl StaticType for WindowProperties
Source§fn static_type() -> Type
fn static_type() -> Type
Self.impl Eq for WindowProperties
Auto Trait Implementations§
impl Freeze for WindowProperties
impl RefUnwindSafe for WindowProperties
impl !Send for WindowProperties
impl !Sync for WindowProperties
impl Unpin for WindowProperties
impl UnsafeUnpin for WindowProperties
impl UnwindSafe for WindowProperties
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args: &[Value],
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>
Source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
Source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify signal of the object. Read moreSource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify signal of the object. Read moreSource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify signal of the object. Read more