pub struct Toast { /* private fields */ }
Expand description
A helper object for ToastOverlay
.
Toasts are meant to be passed into ToastOverlay::add_toast()
as
follows:
⚠️ The following code is in c ⚠️
adw_toast_overlay_add_toast (overlay, adw_toast_new (_("Simple Toast")));
Toasts always have a close button. They emit the dismissed
signal when disappearing.
timeout
determines how long the toast stays on screen, while
priority
determines how it behaves if another toast is
already being displayed.
Toast titles use Pango markup by default, set use-markup
to
FALSE
if this is unwanted.
custom-title
can be used to replace the title label with a
custom widget.
§Actions
Toasts can have one button on them, with a label and an attached
Gio::Action
.
⚠️ The following code is in c ⚠️
AdwToast *toast = adw_toast_new (_("Toast with Action"));
adw_toast_set_button_label (toast, _("_Example"));
adw_toast_set_action_name (toast, "win.example");
adw_toast_overlay_add_toast (overlay, toast);
§Modifying toasts
Toasts can be modified after they have been shown. For this, an Toast
reference must be kept around while the toast is visible.
A common use case for this is using toasts as undo prompts that stack with each other, allowing to batch undo the last deleted items:
⚠️ The following code is in c ⚠️
static void
toast_undo_cb (GtkWidget *sender,
const char *action,
GVariant *param)
{
// Undo the deletion
}
static void
dismissed_cb (MyWindow *self)
{
self->undo_toast = NULL;
// Permanently delete the items
}
static void
delete_item (MyWindow *self,
MyItem *item)
{
g_autofree char *title = NULL;
int n_items;
// Mark the item as waiting for deletion
n_items = ... // The number of waiting items
if (!self->undo_toast) {
self->undo_toast = adw_toast_new_format (_("‘%s’ deleted"), ...);
adw_toast_set_priority (self->undo_toast, ADW_TOAST_PRIORITY_HIGH);
adw_toast_set_button_label (self->undo_toast, _("_Undo"));
adw_toast_set_action_name (self->undo_toast, "toast.undo");
g_signal_connect_swapped (self->undo_toast, "dismissed",
G_CALLBACK (dismissed_cb), self);
adw_toast_overlay_add_toast (self->toast_overlay, self->undo_toast);
return;
}
title =
g_strdup_printf (ngettext ("<span font_features='tnum=1'>%d</span> item deleted",
"<span font_features='tnum=1'>%d</span> items deleted",
n_items), n_items);
adw_toast_set_title (self->undo_toast, title);
// Bump the toast timeout
adw_toast_overlay_add_toast (self->toast_overlay, g_object_ref (self->undo_toast));
}
static void
my_window_class_init (MyWindowClass *klass)
{
GtkWidgetClass *widget_class = GTK_WIDGET_CLASS (klass);
gtk_widget_class_install_action (widget_class, "toast.undo", NULL, toast_undo_cb);
}
§Properties
§action-name
The name of the associated action.
It will be activated when clicking the button.
See action-target
.
Readable | Writeable
§action-target
The parameter for action invocations.
Readable | Writeable
§button-label
The label to show on the button.
Underlines in the button text can be used to indicate a mnemonic.
If set to NULL
, the button won’t be shown.
See action-name
.
Readable | Writeable
§custom-title
The custom title widget.
It will be displayed instead of the title if set. In this case,
title
is ignored.
Setting a custom title will unset title
.
Readable | Writeable
§priority
The priority of the toast.
Priority controls how the toast behaves when another toast is already being displayed.
If the priority is ADW_TOAST_PRIORITY_NORMAL
, the toast will be queued.
If the priority is ADW_TOAST_PRIORITY_HIGH
, the toast will be displayed
immediately, pushing the previous toast into the queue instead.
Readable | Writeable
§timeout
The timeout of the toast, in seconds.
If timeout is 0, the toast is displayed indefinitely until manually dismissed.
Toasts cannot disappear while being hovered, pressed (on touchscreen), or have keyboard focus inside them.
Readable | Writeable
§title
The title of the toast.
The title can be marked up with the Pango text markup language.
Setting a title will unset custom-title
.
If custom-title
is set, it will be used instead.
Readable | Writeable
§use-markup
Whether to use Pango markup for the toast title.
See also parse_markup()
.
Readable | Writeable
§Signals
§button-clicked
Emitted after the button has been clicked.
It can be used as an alternative to setting an action.
§dismissed
Emitted when the toast has been dismissed.
§Implements
[trait@glib::ObjectExt
]
GLib type: GObject with reference counted clone semantics.
Implementations§
Source§impl Toast
impl Toast
Sourcepub fn builder() -> ToastBuilder
pub fn builder() -> ToastBuilder
Creates a new builder-pattern struct instance to construct Toast
objects.
This method returns an instance of ToastBuilder
which can be used to create Toast
objects.
Sourcepub fn dismiss(&self)
pub fn dismiss(&self)
Dismisses @self.
Does nothing if @self has already been dismissed, or hasn’t been added to an
ToastOverlay
.
Sourcepub fn action_name(&self) -> Option<GString>
pub fn action_name(&self) -> Option<GString>
Sourcepub fn action_target_value(&self) -> Option<Variant>
pub fn action_target_value(&self) -> Option<Variant>
Sourcepub fn custom_title(&self) -> Option<Widget>
Available on crate feature v1_2
only.
pub fn custom_title(&self) -> Option<Widget>
v1_2
only.Sourcepub fn priority(&self) -> ToastPriority
pub fn priority(&self) -> ToastPriority
Sourcepub fn title(&self) -> Option<GString>
pub fn title(&self) -> Option<GString>
Gets the title that will be displayed on the toast.
If a custom title has been set with set_custom_title()
the return value will be None
.
§Returns
the title
Sourcepub fn uses_markup(&self) -> bool
Available on crate feature v1_4
only.
pub fn uses_markup(&self) -> bool
v1_4
only.Sourcepub fn set_action_name(&self, action_name: Option<&str>)
pub fn set_action_name(&self, action_name: Option<&str>)
Sets the name of the associated action.
It will be activated when clicking the button.
See action-target
.
§action_name
the action name
Sourcepub fn set_action_target_value(&self, action_target: Option<&Variant>)
pub fn set_action_target_value(&self, action_target: Option<&Variant>)
Sets the parameter for action invocations.
If the @action_target variant has a floating reference this function will sink it.
§action_target
the action target
Sets the label to show on the button.
Underlines in the button text can be used to indicate a mnemonic.
If set to NULL
, the button won’t be shown.
See action-name
.
§button_label
a button label
Sourcepub fn set_custom_title(&self, widget: Option<&impl IsA<Widget>>)
Available on crate feature v1_2
only.
pub fn set_custom_title(&self, widget: Option<&impl IsA<Widget>>)
v1_2
only.Sourcepub fn set_detailed_action_name(&self, detailed_action_name: Option<&str>)
pub fn set_detailed_action_name(&self, detailed_action_name: Option<&str>)
Sets the action name and its parameter.
@detailed_action_name is a string in the format accepted by
Gio::Action::parse_detailed_name()
.
§detailed_action_name
the detailed action name
Sourcepub fn set_priority(&self, priority: ToastPriority)
pub fn set_priority(&self, priority: ToastPriority)
Sets priority for @self.
Priority controls how the toast behaves when another toast is already being displayed.
If @priority is ADW_TOAST_PRIORITY_NORMAL
, the toast will be queued.
If @priority is ADW_TOAST_PRIORITY_HIGH
, the toast will be displayed
immediately, pushing the previous toast into the queue instead.
§priority
the priority
Sourcepub fn set_timeout(&self, timeout: u32)
pub fn set_timeout(&self, timeout: u32)
Sets timeout for @self.
If @timeout is 0, the toast is displayed indefinitely until manually dismissed.
Toasts cannot disappear while being hovered, pressed (on touchscreen), or have keyboard focus inside them.
§timeout
the timeout
Sourcepub fn set_title(&self, title: &str)
pub fn set_title(&self, title: &str)
Sets the title that will be displayed on the toast.
The title can be marked up with the Pango text markup language.
Setting a title will unset custom-title
.
If custom-title
is set, it will be used instead.
§title
a title
Sourcepub fn set_use_markup(&self, use_markup: bool)
Available on crate feature v1_4
only.
pub fn set_use_markup(&self, use_markup: bool)
v1_4
only.Whether to use Pango markup for the toast title.
See also parse_markup()
.
§use_markup
whether to use markup
Available on crate feature v1_2
only.
v1_2
only.Emitted after the button has been clicked.
It can be used as an alternative to setting an action.
Sourcepub fn connect_dismissed<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
pub fn connect_dismissed<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
Emitted when the toast has been dismissed.
pub fn connect_action_name_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_action_target_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_custom_title_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
v1_2
only.pub fn connect_priority_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_timeout_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_title_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_use_markup_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
v1_4
only.Source§impl Toast
impl Toast
Sourcepub fn set_action_target(&self, target: Option<&impl ToVariant>)
pub fn set_action_target(&self, target: Option<&impl ToVariant>)
Sets the parameter for action invocations.
This is a convenience function that calls GLib::Variant::new()
for
@format_string and uses the result to call
set_action_target_value()
.
If you are setting a string-valued target and want to set
the action name at the same time, you can use
set_detailed_action_name()
.
§format_string
a variant format string
Trait Implementations§
Source§impl HasParamSpec for Toast
impl HasParamSpec for Toast
Source§impl Ord for Toast
impl Ord for Toast
Source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl<OT: ObjectType> PartialEq<OT> for Toast
impl<OT: ObjectType> PartialEq<OT> for Toast
Source§impl<OT: ObjectType> PartialOrd<OT> for Toast
impl<OT: ObjectType> PartialOrd<OT> for Toast
Source§impl StaticType for Toast
impl StaticType for Toast
Source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for Toast
Auto Trait Implementations§
impl Freeze for Toast
impl RefUnwindSafe for Toast
impl !Send for Toast
impl !Sync for Toast
impl Unpin for Toast
impl UnwindSafe for Toast
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. Read moreSource§unsafe fn set_data<QD>(&self, key: &str, value: QD)where
QD: 'static,
unsafe fn set_data<QD>(&self, key: &str, value: QD)where
QD: 'static,
key
. Read moreSource§unsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>>where
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unsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>>where
QD: 'static,
key
. Read moreSource§unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>where
QD: 'static,
unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>where
QD: 'static,
key
. Read moreSource§fn block_signal(&self, handler_id: &SignalHandlerId)
fn block_signal(&self, handler_id: &SignalHandlerId)
Source§fn unblock_signal(&self, handler_id: &SignalHandlerId)
fn unblock_signal(&self, handler_id: &SignalHandlerId)
Source§fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
Source§fn stop_signal_emission_by_name(&self, signal_name: &str)
fn stop_signal_emission_by_name(&self, signal_name: &str)
Source§fn connect<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name
on this object. Read moreSource§fn connect_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
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&self,
signal_name: &str,
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callback: F,
) -> SignalHandlerId
fn connect_local<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
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on this object. Read moreSource§fn connect_local_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
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&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name
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&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id
on this object. Read moreSource§fn connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure, ) -> SignalHandlerId
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on this object. Read moreSource§fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure, ) -> SignalHandlerId
signal_id
on this object. Read moreSource§fn watch_closure(&self, closure: &impl AsRef<Closure>)
fn watch_closure(&self, closure: &impl AsRef<Closure>)
closure
to the lifetime of the object. When
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invalidated. An invalidated closure will ignore any calls to
invoke_with_values
, or
invoke
when using Rust closures.Source§fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
Self::emit
but takes Value
for the arguments.Source§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_by_name_with_values(
&self,
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args: &[Value],
) -> Option<Value>
fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>
Source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>
Source§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
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&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
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&self,
signal_id: SignalId,
details: Quark,
args: &[Value],
) -> Option<Value>
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Source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
Source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
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notify
signal of the object. Read moreSource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify
signal of the object. Read more